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Princeton COS 217 - IA­32 Instructions

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Assembly Language: IA-32 InstructionsGoals of Today’s LectureVariable Sizes in High-Level LanguageSupporting Different Sizes in IA-32Byte Order in Multi-Byte EntitiesLittle Endian ExampleIA-32 General Purpose RegistersC Example: One-Byte DataC Example: Four-Byte DataLoading and Storing DataAccessing MemoryDirect AddressingIndirect AddressingBase Pointer AddressingIndexed AddressingIndexed Addressing ExampleEffective Address: More GenerallyData Access Methods: SummaryControl FlowCondition CodesCondition Codes (continued)Example Five-Bit ComparisonsJumps after Comparison (cmpl)Branch InstructionsJumpingJumping (continued)Slide 27Arithmetic InstructionsBitwise Logic InstructionsData Transfer InstructionsConclusions1Assembly Language:IA-32 InstructionsProfessor Jennifer Rexfordhttp://www.cs.princeton.edu/~jrex2Goals of Today’s Lecture•Help you learn…To manipulate data of various sizesTo leverage more sophisticated addressing modes To use condition codes and jumps to change control flow•Focusing on the assembly-language codeRather than the layout of memory for storing data•Why?Know the features of the IA-32 architectureWrite more efficient assembly-language programsUnderstand the relationship to data types and common programming constructs in higher-level languages3Variable Sizes in High-Level Language•C data types vary in sizeCharacter: 1 byteShort, int, and long: varies, depending on the computerFloat and double: varies, depending on the computerPointers: typically 4 bytes•Programmer-created typesStruct: arbitrary size, depending on the fields•ArraysMultiple consecutive elements of some fixed sizeWhere each element could be a struct4Supporting Different Sizes in IA-32•Three main data sizesByte (b): 1 byteWord (w): 2 bytes Long (l): 4 bytes •Separate assembly-language instructionsE.g., addb, addw, and addl•Separate ways to access (parts of) a registerE.g., %ah or %al, %ax, and %eax•Larger sizes (e.g., struct)Manipulated in smaller byte, word, or long units5Byte Order in Multi-Byte Entities•Intel is a little endian architectureLeast significant byte of multi-byte entity is stored at lowest memory address“Little end goes first”•Some other systems use big endianMost significant byte of multi-byte entity is stored at lowest memory address“Big end goes first”000001010000000000000000000000001000100110021003The int 5 at address 1000:000000000000000000000000000001011000100110021003The int 5 at address 1000:6Little Endian ExampleByte 0: ffByte 1: 77Byte 2: 33Byte 3: 0int main(void) { int i=0x003377ff, j; unsigned char *p = (unsigned char *) &i; for (j=0; j<4; j++) printf("Byte %d: %x\n", j, p[j]);}Output on a little-endian machine7IA-32 General Purpose RegistersGeneral-purpose registersEAXEBXECXEDXESIEDI310AXBXCXDX16-bit 32-bitDISIALAHBLCLDLBHCHDH8 7158cmpb $5, %aljle elseincb %aljmp endifelse:decb %alendif:C Example: One-Byte Datachar i;…if (i > 5) { i++;else i--;}Global char variable i is in %al, the lower byte of the “A” register.9cmpl $5, %eaxjle elseincl %eaxjmp endifelse:decl %eaxendif:C Example: Four-Byte Dataint i;…if (i > 5) { i++;else i--;}Global int variable i is in %eax, the full 32 bits of the “A” register.10Loading and Storing Data•Processors have many ways to access dataKnown as “addressing modes”Two simple ways seen in previous examples•Immediate addressingExample: movl $0, %ecxData (e.g., number “0”) embedded in the instructionInitialize register ECX with zero•Register addressingExample: movl %edx, %ecxChoice of register(s) embedded in the instructionCopy value in register EDX into register ECX11Accessing Memory•Variables are stored in memoryGlobal and static local variables in Data or BSS sectionDynamically allocated variables in the heapFunction parameters and local variables on the stack•Need to be able to load from and store to memoryTo manipulate the data directly in memoryOr copy the data between main memory and registers•IA-32 has many different addressing modesCorresponding to common programming constructsE.g., accessing a global variable, dereferencing a pointer, accessing a field in a struct, or indexing an array12Direct Addressing•Load or store from a particular memory locationMemory address is embedded in the instructionInstruction reads from or writes to that address•IA-32 example: movl 2000, %ecxFour-byte variable located at address 2000Read four bytes starting at address 2000Load the value into the ECX register•Useful when the address is known in advanceGlobal variables in the Data or BSS sections•Can use a label for (human) readabilityE.g., “i” to allow “movl i, %eax”13Indirect Addressing•Load or store from a previously-computed addressRegister with the address is embedded in the instructionInstruction reads from or writes to that address•IA-32 example: movl (%eax), %ecxEAX register stores a 32-bit address (e.g., 2000)Read long-word variable stored at that addressLoad the value into the ECX register•Useful when address is not known in advanceDynamically allocated data referenced by a pointerThe “(%eax)” essentially dereferences a pointer14Base Pointer Addressing•Load or store with an offset from a base addressRegister storing the base address Fixed offset also embedded in the instructionInstruction computes the address and does access•IA-32 example: movl 8(%eax), %ecxEAX register stores a 32-bit base address (e.g., 2000)Offset of 8 is added to compute address (e.g., 2008)Read long-word variable stored at that addressLoad the value into the ECX register•Useful when accessing part of a larger variableSpecific field within a “struct”E.g., if “age” starts at the 8th byte of “student” record15Indexed Addressing•Load or store with an offset and multiplierFixed based address embedded in the instructionOffset computed by multiplying register with constant Instruction computes the address and does access•IA-32 example: movl 2000(,%eax,4), %ecxIndex register EAX (say, with value of 10)Multiplied by a multiplier of 1, 2, 4, or 8 (say, 4)Added to a fixed base of 2000 (say, to get 2040)•Useful to iterate through an array (e.g., a[i])Base is the start of the array (i.e., “a”)Register is the index (i.e., “i”)Multiplier is the size


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Princeton COS 217 - IA­32 Instructions

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