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Deformation ReviewDr. Scott SchaeferTopicsVolumetric Space deformationsVolumetric Space deformationsDefined throughout all of space and not Defined throughout all of space and not specific to the surface being deformedspecific to the surface being deformedIntrinsic Surface deformationsIntrinsic Surface deformationsOnly defined on the surface being Only defined on the surface being deformeddeformedMisc. deformation toolsMisc. deformation toolsVolumetric DeformationFreeFree--Form DeformationsForm DeformationsMeanMean--value Coordinatesvalue CoordinatesVector Field Based Shape DeformationVector Field Based Shape DeformationMeshlessMeshlessDeformation Based on Shape Deformation Based on Shape MatchingMatchingFree-Form DeformationsSmooth, polynomial Smooth, polynomial deformationsdeformationsEasy to computeEasy to computeRestricted to uniform gridsRestricted to uniform gridsVolume preservation is possible, Volume preservation is possible, but restrictivebut restrictive3D Mean Value CoordinatesUse any closedUse any closed--triangle meshtriangle meshInfinity smooth deformationsInfinity smooth deformationsEasy to computeEasy to computeDoesn’t preserve volume, Doesn’t preserve volume, stop selfstop self--intersections, intersections, etc…etc…Vector Field Based Shape DeformationPreserves volume!Preserves volume!No selfNo self--intersections!intersections!Not easy to controlNot easy to controlQuestionable deformations Questionable deformations in extreme circumstancesin extreme circumstancesMeshless Deformation Based on Shape MatchingUsed for physical simulationUsed for physical simulationFinds a transformation fit to a set of pointsFinds a transformation fit to a set of pointsFast (just point simulation)Fast (just point simulation)Intrinsic Surface DeformationLaplacianLaplacianFramework for Interactive Mesh EditingFramework for Interactive Mesh EditingLarge Mesh Deformation using the Volumetric Graph Large Mesh Deformation using the Volumetric Graph LaplacianLaplacianMesh Editing with PoissonMesh Editing with Poisson--Based Gradient Field Based Gradient Field ManipulationManipulationHarmonic Guidance for Surface DeformationHarmonic Guidance for Surface DeformationAn Intuitive Framework for RealAn Intuitive Framework for Real--Time Freeform ModelingTime Freeform ModelingA Fast A Fast MultigridMultigridAlgorithm for Mesh DeformationAlgorithm for Mesh DeformationSubspace Gradient Domain Mesh DeformationSubspace Gradient Domain Mesh DeformationPriMoPriMo: Coupled Prisms for Intuitive Surface Modeling: Coupled Prisms for Intuitive Surface ModelingLaplacian Framework for Interactive Mesh EditingMade popular these intrinsic deformationsMade popular these intrinsic deformationsNot rotationally invariantNot rotationally invariantRequires large, sparse matrix solutionRequires large, sparse matrix solutionLarge Mesh Deformation using the Volumetric Graph LaplacianSimilar to Similar to LaplacianLaplaciandeformationdeformationPreserves volume (sort of)Preserves volume (sort of)Must build offset mesh and volumetric graphMust build offset mesh and volumetric graphMesh Editing with Poisson-Based Gradient Field ManipulationRotationally invariantRotationally invariantIntroduced transformation propagationIntroduced transformation propagationTransformation interpolation not optimalTransformation interpolation not optimalHarmonic Guidance for Surface DeformationUsed discrete Used discrete LaplacianLaplacianfor transformation for transformation interpolationinterpolationLaplacianLaplacianalso used for surface also used for surface correspondence in deformation transfercorrespondence in deformation transferAn Intuitive Framework for Real-Time Freeform ModelingGeneral method for constructing General method for constructing LaplacianLaplacian(and higher order) basis functions(and higher order) basis functionsControllable smoothnessControllable smoothnessRotations problematicRotations problematicA Fast Multigrid Algorithm for Mesh DeformationMultiMulti--grid method to solve for deformationgrid method to solve for deformationFast, stable computationFast, stable computationCan operate on massive meshesCan operate on massive meshesSubspace Gradient Domain Mesh DeformationNonNon--linear deformationlinear deformationSkeletal, volumetric, projection constraintsSkeletal, volumetric, projection constraintsMV Coordinates for multiMV Coordinates for multi--gridgrid--like solvelike solvePriMo: Coupled Prisms for Intuitive Surface ModelingNonNon--linear deformationlinear deformationSomewhat physically basedSomewhat physically basedBetter quality than many other methodsBetter quality than many other methodsMultiMulti--grid method for grid method for faster deformationfaster deformationDeformation ToolsDeformation Transfer for Triangle MeshesDeformation Transfer for Triangle MeshesPose space Deformation: A Unified Pose space Deformation: A Unified Approach to Shape Interpolation and Approach to Shape Interpolation and SkeletonSkeleton--driveddrivedDeformationDeformationSkinning Mesh AnimationsSkinning Mesh AnimationsDeformation Transfer for Triangle MeshesTransfer deformation from one surface to Transfer deformation from one surface to anotheranotherCorrespondence map must be goodCorrespondence map must be goodPose space DeformationAllows the user to correct deformations at Allows the user to correct deformations at specified posesspecified posesRequires good formulation of pose vectorRequires good formulation of pose vectorCorrection vectors Correction vectors mustmustbe kept in local be kept in local frameframeSkinning Mesh AnimationsData compression for mesh animationData compression for mesh animationReduces bandReduces band--width to graphics cardwidth to graphics cardVery fast playVery fast play--back of animationback of animationCannot create new deformationsCannot create new


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TAMU CSCE 689 - deformationReview

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