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AUBURN COMP 7970 - Reading ReviewII

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Test 2 : Spring 2007 Name:Due April 10, 2007COMP4970 Game Design and Development Due: December 8, 2005Test 2 : Spring 2007 Name:Due April 10, 2007InstructionsFor each of the questions below, write a short essay (1-4 paragraphs) in response unless indicatedas (short answer). Your response should demonstrate your knowledge of the topics we havediscussed in class, as well as your class readings and assignments. Chapter 3.21. What is the preferred language choice for game development (short answer)?2. What are the strengths of this language? In answering this question give the 4strengths and a short 3-4 sentence discussion.A.B.C.D. 3. List the four weaknesses of this language and elaborate 2 weaknesses with a shortdiscussion of 3-4 sentences.COMP4970 Game Design and Development Due: December 8, 2005A.B.4. Why is Java a good language for game development?A.B.C.5. Why Scripting Languages (short answer)?A.B.C.D.6. Name 5 popular scripting languages (short answer)? A. B. C.COMP4970 Game Design and Development Due: December 8, 2005 D. E.7. Name 5 game titles, scripting language used and company of creation. A. B. C. D. E.8. Look at the top-10 list of PC games sold this month or year. For every game, listwhether it has a scripting language exposed to the end user, and if so which one.What conclusions can you draw from looking at the list? Is any one languagedominant?Chapter 3.39. What are the advantages of using Macromedia Flash as a leading platform fordevelopment of games for the Web? Give and discuss 4 advantages.COMP4970 Game Design and Development Due: December 8, 2005A. B.C.D.10. Why does Flash Struggle in the area of serious real-time 3D graphics?11. What are the areas where Flash Excels?A.B.C.D.E.COMP4970 Game Design and Development Due: December 8, 200512. What are some of the most popular Flash games on the Internet today?13. Research how much a Flash game developer typically charges for the development ofa medium-sized game for a corporate client.Chapter 4.214. Discuss one method of collision detection and include a graphic if it will improveyour explanation.COMP4970 Game Design and Development Due: December 8, 200515. Define collision resolution and describe its three parts.Collision Resolution:A.B.C.Chapter 5.216. Name several simple ways to make an AI opponent difficult to beat.COMP4970 Game Design and Development Due: December 8, 200517. Design an FSM for a patrol behavior. For example, a patrol behavior might visit three different locations in an endless loop. Compose your answer as aUML diagram.COMP4970 Game Design and Development Due: December 8, 200518. Write a one-page essay on the future of game AI. What will it look like in 10 or 20years? How about 100


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AUBURN COMP 7970 - Reading ReviewII

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