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UCSD CSE 125 - Introduction

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1CSE 125CSE 125Software System Design Software System Design and Implementationand ImplementationSpring 2005Spring 2005Lecture 1: IntroductionLecture 1: IntroductionGeoffrey M. VoelkerGeoffrey M. VoelkerMarch 31, 2005 CSE 125 – Lecture 1 – Introduction 2TodayTodayz Introductionz Overview and Administriviaz Form groups2March 31, 2005 CSE 125 – Lecture 1 – Introduction 3CSE 125: Spring 2005CSE 125: Spring 2005z Instructor Geoff Voelker ([email protected]) AP&M 5131 Hours: M 3-4pm, W 4-5pm» Email, can also drop byz TA Karen Hom ([email protected]) Allen Ding ([email protected])z Special Thanks Sam Stokes (MSR) Donated books & softwareKampus KombatMarch 31, 2005 CSE 125 – Lecture 1 – Introduction 4HistoryHistoryz This course is modeled after a UW course Created by John Zahorjan (UW prof) and Dennis Cannady(MS program manager (VisualBasic)) Dennis was the original inspiration for the style of the course,John chose games I was the TA for the first two classes (’97, ’98)z UCSD Have taught a local version at UCSD since 2001 Projects are on the web (for those hosted here at UCSD) Some promos on web site, too:» UCSD TV segment, FoxNews, Short promo3March 31, 2005 CSE 125 – Lecture 1 – Introduction 5Software System Design Software System Design and Implementationand Implementationz Why isn’t this course titled, “Game Design and Implementation”? There are many other factors to game design that we will not touch on (e.g., AI, playability, etc.) » More on this laterz By the end of the course, you’ll hopefully realize that what you learned in doing the project will apply to any large software project that: Is distributed, has performance constraints, has real-time constraints, has actual users other than the developers, etc. The game is motivation :-)z Another perspective: This course is an opportunity to apply everything you’ve learned in the majorMarch 31, 2005 CSE 125 – Lecture 1 – Introduction 6Class FormatClass Formatz Lectures First week or so» Intro + tips and techniquesz Group meetings Once a week meetings (30 mins) with us in lab Groups and individuals will submit progress reports We will discuss progress, problems, plans, changes We can fit schedules» Try to use class periods» Try to be contiguous across groups» We’ll organize by emailz Guest lectures Steve Rotenberg next Tue4March 31, 2005 CSE 125 – Lecture 1 – Introduction 7Class SketchClass Sketchz Specification, schedule, milestones: 1.5 weeks (1-2)z Preliminary development: 2 weeks (3-4)z Project development: 4 weeks (4-8)z Spec freeze, alpha testing: 1 week (9)z Beta testing: 1 week (10) Ship at end of beta testing Demo at seminarz Review document: 1 week (11) Due during Finals weekz Guest lectures sprinkled inMarch 31, 2005 CSE 125 – Lecture 1 – Introduction 8Your “Final”Your “Final”z We will have a seminar, open to the public, where each team will demo their game Four players drawn from the group and the crowd Makes you look like awesome hackers But it’s also “for real” Æ everyone will be watching!z Friday afternoon of last week of class Afternoon of Friday, June 3z Written project report due at end of finals week5March 31, 2005 CSE 125 – Lecture 1 – Introduction 9Facilities and PlatformsFacilities and Platformsz Class lab: AP&M 3313 (status) P4 1.9 GHz w/ 512 MB memory GeForce3 Ti500 64 MB video (showing age, but ok) Windows XP, DevStudio.NET, WinCVS DirectX 9.0c (February 2005 Update)» Jan Kautz, precomputed radiance transfer (PRTs)z You should be able to work from home, too WinXP from MS preferable» Win2K should be sufficient» NT4.0 won’t work (DirectX 9.0 does not run on NT4.0)  DevStudio.NET from MS WinCVS from http://www.wincvs.org/ Note: MS software, books for personal use, NOT for resaleMarch 31, 2005 CSE 125 – Lecture 1 – Introduction 10BooksBooksz From Microsoft MS books – use them as reference» MS said that they are sending the books originally requested No great DirectX book that I’ve found “Game Programming Gems” (1—5)» Copies in the labz Recommended “3D Game Engine Design” by David Eberly “Real-Time Rendering” by Thoman Moller and Eric Haines6March 31, 2005 CSE 125 – Lecture 1 – Introduction 11Source of InspirationSource of InspirationMarch 31, 2005 CSE 125 – Lecture 1 – Introduction 12ArtArtz Two approaches this quarter Few ICAM students who will focus on content Creative approaches to obtaining artz Obtaining art Troll the Web There is artwork for many games out there Usually in some kind of “standard” format» Produced from modeling software Can usually load directly into game using DirectX functions If not, look at the code in the game editors to help figure out how to manipulate Karen and Allen can provide some tips, tooz Find an artistic friend7March 31, 2005 CSE 125 – Lecture 1 – Introduction 13Intellectual PropertyIntellectual Propertyz Speaking of trolling the Web…z Many things are posted as “use freely”z But if it isn’t Ask before using…just takes an email, and people are usually flattered to have their stuff usedz Also, note that you own the copyright on the code that you write – not UCSD  Because you pay for your education Not the same for grad students, staff, or facultyz You can do whatever you want with you projectMarch 31, 2005 CSE 125 – Lecture 1 – Introduction 14Group Web PagesGroup Web Pagesz Each group will maintain web pages for their project Schedule, milestones, comments, pictures, blatherings, etc.z Think of your group Web page as a living design document for your projectz More to come Once we get the groups established, we’ll get the pages up8March 31, 2005 CSE 125 – Lecture 1 – Introduction 15Collaboration Collaboration and Competitionand Competitionz Everyone is in this togetherz I want you to help each other out, even among groups Especially solving bugs Share code tips» E.g., this is how I created a frame buffer with these properties… But not classes, modules, or files» Each group has to developz How? Email (there will be a class list) In the labMarch 31, 2005 CSE 125 – Lecture 1 – Introduction 16GradingGradingz A non-goal of the course is to worry about grades Everyone can get an A in the class… …as long as you contributez We will be meeting with each


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