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UVA CS 445 - Making Movies

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Lighting

Lighting

49 pages

Color

Color

20 pages

Clipping

Clipping

10 pages

Shadows

Shadows

95 pages

Color

Color

37 pages

Radiosity

Radiosity

49 pages

Clipping

Clipping

59 pages

Assign 3

Assign 3

28 pages

Splines

Splines

17 pages

Color

Color

17 pages

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Making MoviesMidterm ExamSlide 3ConceptStoryboardingSoundCharacter DevelopmentSlide 8Character DevelopmentLayout and LookMatchmovingSlide 12Slide 13WaterParticle Sim and IndentationToolsCompositingSlide 18Facial AnimationSlide 20FurClothButtons and CreasesTextureCompaniesToy Story (1995)Toy StorySlide 28Toy Story 2Slide 30Newman!Devil’s in the DetailsImagesSlide 34Slide 35Stuart LittleSlide 37Shooting Film For CGMatch-movingSlide 40Final FantasySlide 42Slide 43Slide 44Production TeamMaking MoviesMaking MoviesCS 445/645CS 445/645Spring 2004Spring 2004Midterm ExamMidterm ExamAverage: 75.72Average: 75.72Standard Deviation: 11.13Standard Deviation: 11.13Median: 77Median: 77Expect grade to be curved upExpect grade to be curved upMaking MoviesMaking MoviesConceptConceptStoryboardingStoryboardingSoundSoundCharacter DevelopmentCharacter DevelopmentLayout and lookLayout and lookEffectsEffectsAnimationAnimationLightingLightingConceptConcept““Nothing gets in the way of the Nothing gets in the way of the story”story”–John Lasseter (Pixar)John Lasseter (Pixar)StoryboardingStoryboardingExplicitly defineExplicitly define–ScenesScenes–Camera shotsCamera shots–Special effectsSpecial effects–LightingLighting–ScaleScaleUsed as guide by Used as guide by animatorsanimatorsSoundSoundVoice recording of talent Voice recording of talent completed before animation beginscompleted before animation beginsAnimations must match the voice Animations must match the voice overoverA puppeteer once told me that the A puppeteer once told me that the voice makes or breaks a charactervoice makes or breaks a characterCharacter DevelopmentCharacter Development300 Drawings300 DrawingsCharacter DevelopmentCharacter Development40 Sculptures40 SculpturesCharacter Character DevelopmentDevelopmentComputer Computer ModelsModelsLayout and LookLayout and LookBuild sceneryBuild sceneryMatch colorsMatch colorsMatchmovingMatchmovingCG camera must exactly match the real CG camera must exactly match the real cameracamera–PositionPosition–RotationRotation–Focal lengthFocal length–AperatureAperatureEasy when camera is instrumentedEasy when camera is instrumentedHard to place CG on moving objects on Hard to place CG on moving objects on filmfilmMatchmovingMatchmovingMatchmovingMatchmovingSquare patterns in live action Square patterns in live action made it easier to track – furniture, made it easier to track – furniture, wall paperwall paper2D – 3D conversion in Maya2D – 3D conversion in MayaWaterWaterParticle Sim and Particle Sim and IndentationIndentationToolsToolsCompositingCompositingCompositingCompositingLightingLightingFacial AnimationFacial AnimationFacial AnimationFacial AnimationFurFurClothClothButtons and Buttons and CreasesCreasesTextureTextureCompaniesCompaniesPixarPixarDisneyDisneySony ImageworksSony ImageworksIndustrial Light and Industrial Light and Magic (ILM)Magic (ILM)Rhythm and HuesRhythm and HuesPacific Data ImagesPacific Data Images(PDI)(PDI)Dreamworks Dreamworks SKGSKGTippett StudiosTippett StudiosAngel StudiosAngel StudiosBlue SkyBlue SkyRobert Abel and Robert Abel and AssociatesAssociatesGiant StudiosGiant StudiosToy Story (1995)Toy Story (1995)77 minutes long; 110,064 frames77 minutes long; 110,064 frames800,000 machine hours of rendering800,000 machine hours of rendering1 terabyte of disk space1 terabyte of disk space3.5 minutes of animation produced 3.5 minutes of animation produced each week (maximum)each week (maximum)Frame render times: 45 min – 20 hoursFrame render times: 45 min – 20 hours110 Suns operating 24-7 for rendering110 Suns operating 24-7 for rendering–300 CPU’s300 CPU’sToy StoryToy StoryTexture maps on Buzz: 189 Texture maps on Buzz: 189 –(450 to show scuffs and dirt)(450 to show scuffs and dirt)Number of animation ‘knobs’Number of animation ‘knobs’–Buzz – 700Buzz – 700–Woody – 712Woody – 712Face – 212Face – 212Mouth – 58Mouth – 58–Sid’s Backpack - 128Sid’s Backpack - 128Toy StoryToy StoryNumber of leaves on trees – 1.2 Number of leaves on trees – 1.2 milmilNumber of shaders – 1300Number of shaders – 1300Number of storyboards – 25,000Number of storyboards – 25,000Toy Story 2Toy Story 280 minutes long, 122,699 frames80 minutes long, 122,699 frames1400 processor renderfarm1400 processor renderfarmRender time of 10 min to 3 daysRender time of 10 min to 3 daysDirect to video filmDirect to video filmToy Story 2Toy Story 2Software toolsSoftware tools–Alias|WavefrontAlias|Wavefront–Amazon PaintAmazon Paint–RenderManRenderManNewman!Newman!Subdivision-surfacesSubdivision-surfacesPolygonal hair (head)Polygonal hair (head)–Texture mapped on armsTexture mapped on armsSculpted clothesSculpted clothesComplex shadersComplex shadersDevil’s in the DetailsDevil’s in the DetailsRender in colorRender in colorConvert to NTSC B/WConvert to NTSC B/WAdd film effectsAdd film effects–JitterJitter–Negative scratchesNegative scratches–HairHair–StaticStaticImagesImagesImagesImagesImagesImagesStuart LittleStuart Little500 shots with digital character500 shots with digital character6 main challenges6 main challenges–Lip syncLip sync–Match-move (CG to live-action)Match-move (CG to live-action)–FurFur–ClothesClothes–Animation toolsAnimation tools–Rendering, lighting, compositingRendering, lighting, compositingStuart LittleStuart Little100+ people worked on CG100+ people worked on CG–32 color/lighting/composite artists32 color/lighting/composite artists–12 technical assistants12 technical assistants–30 animators30 animators–40 artists40 artists–12 R&D12 R&DShooting Film For CGShooting Film For CGActors practice with maquettesActors practice with maquettesMaquettes replaced with laser dotsMaquettes replaced with laser dots–lasers on when camera shutter is closedlasers on when camera shutter is closedAfter each take, three extra shotsAfter each take, three extra shots–chrome ball for environment map for chrome ball for environment map for Stuart’s eyesStuart’s eyes–white and gray balls for lighting infowhite and gray balls for lighting infoMatch-movingMatch-movingFilm scannedFilm scannedCamera tracking data retrievedCamera tracking data retrieved3D


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