Making MoviesMidterm ExamSlide 3ConceptStoryboardingSoundCharacter DevelopmentSlide 8Character DevelopmentLayout and LookMatchmovingSlide 12Slide 13WaterParticle Sim and IndentationToolsCompositingSlide 18Facial AnimationSlide 20FurClothButtons and CreasesTextureCompaniesToy Story (1995)Toy StorySlide 28Toy Story 2Slide 30Newman!Devil’s in the DetailsImagesSlide 34Slide 35Stuart LittleSlide 37Shooting Film For CGMatch-movingSlide 40Final FantasySlide 42Slide 43Slide 44Production TeamMaking MoviesMaking MoviesCS 445/645CS 445/645Spring 2004Spring 2004Midterm ExamMidterm ExamAverage: 75.72Average: 75.72Standard Deviation: 11.13Standard Deviation: 11.13Median: 77Median: 77Expect grade to be curved upExpect grade to be curved upMaking MoviesMaking MoviesConceptConceptStoryboardingStoryboardingSoundSoundCharacter DevelopmentCharacter DevelopmentLayout and lookLayout and lookEffectsEffectsAnimationAnimationLightingLightingConceptConcept““Nothing gets in the way of the Nothing gets in the way of the story”story”–John Lasseter (Pixar)John Lasseter (Pixar)StoryboardingStoryboardingExplicitly defineExplicitly define–ScenesScenes–Camera shotsCamera shots–Special effectsSpecial effects–LightingLighting–ScaleScaleUsed as guide by Used as guide by animatorsanimatorsSoundSoundVoice recording of talent Voice recording of talent completed before animation beginscompleted before animation beginsAnimations must match the voice Animations must match the voice overoverA puppeteer once told me that the A puppeteer once told me that the voice makes or breaks a charactervoice makes or breaks a characterCharacter DevelopmentCharacter Development300 Drawings300 DrawingsCharacter DevelopmentCharacter Development40 Sculptures40 SculpturesCharacter Character DevelopmentDevelopmentComputer Computer ModelsModelsLayout and LookLayout and LookBuild sceneryBuild sceneryMatch colorsMatch colorsMatchmovingMatchmovingCG camera must exactly match the real CG camera must exactly match the real cameracamera–PositionPosition–RotationRotation–Focal lengthFocal length–AperatureAperatureEasy when camera is instrumentedEasy when camera is instrumentedHard to place CG on moving objects on Hard to place CG on moving objects on filmfilmMatchmovingMatchmovingMatchmovingMatchmovingSquare patterns in live action Square patterns in live action made it easier to track – furniture, made it easier to track – furniture, wall paperwall paper2D – 3D conversion in Maya2D – 3D conversion in MayaWaterWaterParticle Sim and Particle Sim and IndentationIndentationToolsToolsCompositingCompositingCompositingCompositingLightingLightingFacial AnimationFacial AnimationFacial AnimationFacial AnimationFurFurClothClothButtons and Buttons and CreasesCreasesTextureTextureCompaniesCompaniesPixarPixarDisneyDisneySony ImageworksSony ImageworksIndustrial Light and Industrial Light and Magic (ILM)Magic (ILM)Rhythm and HuesRhythm and HuesPacific Data ImagesPacific Data Images(PDI)(PDI)Dreamworks Dreamworks SKGSKGTippett StudiosTippett StudiosAngel StudiosAngel StudiosBlue SkyBlue SkyRobert Abel and Robert Abel and AssociatesAssociatesGiant StudiosGiant StudiosToy Story (1995)Toy Story (1995)77 minutes long; 110,064 frames77 minutes long; 110,064 frames800,000 machine hours of rendering800,000 machine hours of rendering1 terabyte of disk space1 terabyte of disk space3.5 minutes of animation produced 3.5 minutes of animation produced each week (maximum)each week (maximum)Frame render times: 45 min – 20 hoursFrame render times: 45 min – 20 hours110 Suns operating 24-7 for rendering110 Suns operating 24-7 for rendering–300 CPU’s300 CPU’sToy StoryToy StoryTexture maps on Buzz: 189 Texture maps on Buzz: 189 –(450 to show scuffs and dirt)(450 to show scuffs and dirt)Number of animation ‘knobs’Number of animation ‘knobs’–Buzz – 700Buzz – 700–Woody – 712Woody – 712Face – 212Face – 212Mouth – 58Mouth – 58–Sid’s Backpack - 128Sid’s Backpack - 128Toy StoryToy StoryNumber of leaves on trees – 1.2 Number of leaves on trees – 1.2 milmilNumber of shaders – 1300Number of shaders – 1300Number of storyboards – 25,000Number of storyboards – 25,000Toy Story 2Toy Story 280 minutes long, 122,699 frames80 minutes long, 122,699 frames1400 processor renderfarm1400 processor renderfarmRender time of 10 min to 3 daysRender time of 10 min to 3 daysDirect to video filmDirect to video filmToy Story 2Toy Story 2Software toolsSoftware tools–Alias|WavefrontAlias|Wavefront–Amazon PaintAmazon Paint–RenderManRenderManNewman!Newman!Subdivision-surfacesSubdivision-surfacesPolygonal hair (head)Polygonal hair (head)–Texture mapped on armsTexture mapped on armsSculpted clothesSculpted clothesComplex shadersComplex shadersDevil’s in the DetailsDevil’s in the DetailsRender in colorRender in colorConvert to NTSC B/WConvert to NTSC B/WAdd film effectsAdd film effects–JitterJitter–Negative scratchesNegative scratches–HairHair–StaticStaticImagesImagesImagesImagesImagesImagesStuart LittleStuart Little500 shots with digital character500 shots with digital character6 main challenges6 main challenges–Lip syncLip sync–Match-move (CG to live-action)Match-move (CG to live-action)–FurFur–ClothesClothes–Animation toolsAnimation tools–Rendering, lighting, compositingRendering, lighting, compositingStuart LittleStuart Little100+ people worked on CG100+ people worked on CG–32 color/lighting/composite artists32 color/lighting/composite artists–12 technical assistants12 technical assistants–30 animators30 animators–40 artists40 artists–12 R&D12 R&DShooting Film For CGShooting Film For CGActors practice with maquettesActors practice with maquettesMaquettes replaced with laser dotsMaquettes replaced with laser dots–lasers on when camera shutter is closedlasers on when camera shutter is closedAfter each take, three extra shotsAfter each take, three extra shots–chrome ball for environment map for chrome ball for environment map for Stuart’s eyesStuart’s eyes–white and gray balls for lighting infowhite and gray balls for lighting infoMatch-movingMatch-movingFilm scannedFilm scannedCamera tracking data retrievedCamera tracking data retrieved3D
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