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CompSci 100E38.1IntrotoGraphsÿ Definitions and Vocabulary  A graph consists of a set of vertices (or nodes) and a set of edges (or arcs) where each edge connects a pair of vertices.  If the pair of vertices defining an edge is ordered, then it is a directed graph.  A vertex may have information called a label .  An edge may have information called a weight or cost .  A vertex i is adjacent to j if there is an edge from j to i.CompSci 100E38.2IntrotoGraphsÿ Definitions and Vocabulary  A path is a sequence of adjacent vertices with a length equal to the number of edges on the path. This is also known as the unweighted path length. The weighted path length is the sum of the costs of the edges of the path.  A cycle is a path of at least length one where the first and last vertex are the same.CompSci 100E38.3Graph Representationÿ Adjacency matrix  Row and column numbers represent vertices  Cells represent edges o Use true/false for unweighted graphs o Use weights for weighted graphs with special value (infinity) for no connection  Can have separate vector of vertex labels Algorithms use integers as identifiers  O(N^2) space: often sparse; much wasted spaceCompSci 100E38.4Graph Representationÿ Adjacency lists (Edge lists)  Use vector to represent all vertices where index identifies vertex o Each node in the vector can include a vertex label  Use linked lists to represent edges from these vertices o Each node in the linked list identifies a vertex and, optionally, edge cost  O(N) spaceCompSci 100E38.5Graphsÿ Totally linked versions are also possibleÿ Special case  General Trees  "Naturally Corresponding" Binary Treesÿ Working with graphs:Marking (I've been here! ... and more ...)  Cave or maze exploration  How have binary tree algorithms avoided the need for such marks?CompSci 100E38.6Graph Traversalsÿ Traversals: Depth First or Breadth First?  What if vertices represent chess boards (i.e., positions)?  What is a pre-order traversal of a binary tree?  What is a level-order traversal of a binary tree?CompSci 100E38.7Depth First Searchÿ Depth First Search (recursive)  Un-mark all vertices (pre search initialization!!!)  Process and mark starting vertex  For each unmarked adjacent vertex do Depth First SearchCompSci 100E38.8Breadth First Search Un-mark all vertices  Process and mark starting vertex and place in queue  Repeat until queue is empty: 1. Remove a vertex from front of queue 2. For each unmarked adjacent vertex, process it, mark it, and place it on the queue.CompSci 100E38.9Graph Algorithmsÿ Topological Sort  Produce a valid ordering of all nodes, given pairwiseconstraints  Solution usually not unique  When is solution impossible? ÿ Topological Sort Example: Getting an AB in CPS  Express prerequisite structure  This example, CPS courses only: 6, 100, 104, 108, 110, 130  Ignore electives or outside requirements (can add later)CompSci 100E38.10IntrotoGraphsÿ Topological Sort Algorithm 1. Find vertex with no incoming edges 2. Remove (updating incoming edge counts) and Output 3. Repeat 1 and 2 while vertices remain  Complexity? ÿ Refine Algorithm  Use queue? (and marking)  Complexity? ÿ What is the minimum number of semesters required?  Develop algorithmCompSci 100E38.11IntrotoGraphsÿ Shortest Path ÿ Traveling


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Duke CPS 100E - Intro to Graphs

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