1Fall 2005 6.831 UI Design and Implementation 1 Fall 2005 6.831 UI Design and Implementation 2 Source: Interface Hall of ShameIf you can’t read this, go to http://uid.csail.mit.edu/6.831/L16.gifFall 2005 6.831 UI Design and Implementation 3 User testing Ethics Formative evaluationFall 2005 6.831 UI Design and Implementation 4 Formative evaluation Find problems for next iteration of design Evaluates prototype or implementation, in lab, on chosen tasks Qualitative observations (usability problems) Field study Find problems in context Evaluates working implementation, in real context, on real tasks Mostly qualitative observations Controlled experiment Tests a hypothesis (e.g., interface X is faster than interface Y) Evaluates working implementation, in controlled lab environment,on chosen tasks Mostly quantitative observations (time, error rate, satisfaction)2Fall 2005 6.831 UI Design and Implementation 5! Users are human beings Human subjects have been seriously abused in the past Nazi concentration camps Tuskegee syphilis study MIT Fernald School study: feeding radioactive isotopes to mentally retarded children Yale electric shock study Research involving user testing is now subject to close scrutiny MIT Committee on Use of Humans as Experimental Subjects (COUHES) must approve research-related user studiesFall 2005 6.831 UI Design and Implementation 6" Performance anxiety Feels like an intelligence test Comparing self with other subjects Feeling stupid in front of observers Competing with other subjectsFall 2005 6.831 UI Design and Implementation 7# $ Time Don t waste it Comfort Make the user comfortable Informed consent Inform the user as fully as possible Privacy Preserve the user s privacy Control The user can stop at any timeFall 2005 6.831 UI Design and Implementation 8% Time Pilot-test all materials and tasks Comfort We re testing the system; we re not testing you. Any difficulties you encounter are the system s fault. We need your help to find these problems. Privacy Your test results will be completely confidential. Information Brief about purpose of study Inform about audiotaping, videotaping, other observers Answer any questions beforehand (unless biasing) Control You can stop at any time.3Fall 2005 6.831 UI Design and Implementation 9& Time Eliminate unnecessary tasks Comfort Calm, relaxed atmosphere Take breaks in long session Never act disappointed Give tasks one at a time First task should be easy, for an early success experience Privacy User s boss shouldn t be watching Information Answer questions (again, where they won t bias) Control User can give up a task and go on to the next User can quit entirelyFall 2005 6.831 UI Design and Implementation 10' Comfort Say what they ve helped you do Information Answer questions that you had to defer to avoid biasing the experiment Privacy Don t publish user-identifying information Don t show video or audio without user s permissionFall 2005 6.831 UI Design and Implementation 11 (!( Find some users Should be representative of the target user class(es), based on user analysis Give each user some tasks Should be representative of important tasks, based on task analysis Watch user do the tasksFall 2005 6.831 UI Design and Implementation 12$ (!( User Facilitator Observers4Fall 2005 6.831 UI Design and Implementation 13$ User should think aloud What they think is happening What they re trying to do Why they took an action Problems Feels weird Thinking aloud may alter behavior Disrupts concentration Another approach: pairs of users Two users working together are more likely to converse naturally Also called co-discovery, constructive interactionFall 2005 6.831 UI Design and Implementation 14 $ Does the briefing Provides the tasks Coaches the user to think aloud by asking questions What are you thinking? Why did you try that? Controls the session and prevents interruptions by observersFall 2005 6.831 UI Design and Implementation 15)*($ Be quiet! Don t help, don t explain, don t point out mistakes Sit on your hands if it helps Take notes Watch for critical incidents: events that strongly affect task performance or satisfaction Usually negative Errors Repeated attempts Curses May be positive Cool! Oh, now I see.Fall 2005 6.831 UI Design and Implementation 16$ )*( Pen & paper notes Prepared forms can help Audio recording For think-aloud Video recording Usability labs often set up with two cameras, one for user s face, one for screen User may be self-conscious Good for closed-circuit view by observers in another room Generates too much data Retrospective testing: go back through the video with the user, discussing critical incidents Screen capture & event logging Cheap and unobtrusive Camtasia,
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