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MIT 6 831 - User Testing

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1Fall 2005 6.831 UI Design and Implementation 1 Fall 2005 6.831 UI Design and Implementation 2  Source: Interface Hall of ShameIf you can’t read this, go to http://uid.csail.mit.edu/6.831/L16.gifFall 2005 6.831 UI Design and Implementation 3  User testing Ethics Formative evaluationFall 2005 6.831 UI Design and Implementation 4  Formative evaluation Find problems for next iteration of design Evaluates prototype or implementation, in lab, on chosen tasks Qualitative observations (usability problems) Field study Find problems in context Evaluates working implementation, in real context, on real tasks Mostly qualitative observations Controlled experiment Tests a hypothesis (e.g., interface X is faster than interface Y) Evaluates working implementation, in controlled lab environment,on chosen tasks Mostly quantitative observations (time, error rate, satisfaction)2Fall 2005 6.831 UI Design and Implementation 5!  Users are human beings Human subjects have been seriously abused in the past Nazi concentration camps Tuskegee syphilis study MIT Fernald School study: feeding radioactive isotopes to mentally retarded children Yale electric shock study Research involving user testing is now subject to close scrutiny MIT Committee on Use of Humans as Experimental Subjects (COUHES) must approve research-related user studiesFall 2005 6.831 UI Design and Implementation 6" Performance anxiety Feels like an intelligence test Comparing self with other subjects Feeling stupid in front of observers Competing with other subjectsFall 2005 6.831 UI Design and Implementation 7# $  Time Don t waste it Comfort Make the user comfortable Informed consent Inform the user as fully as possible Privacy Preserve the user s privacy Control The user can stop at any timeFall 2005 6.831 UI Design and Implementation 8% Time Pilot-test all materials and tasks Comfort We re testing the system; we re not testing you. Any difficulties you encounter are the system s fault. We need your help to find these problems. Privacy Your test results will be completely confidential. Information Brief about purpose of study Inform about audiotaping, videotaping, other observers Answer any questions beforehand (unless biasing) Control You can stop at any time.3Fall 2005 6.831 UI Design and Implementation 9& Time Eliminate unnecessary tasks Comfort Calm, relaxed atmosphere Take breaks in long session Never act disappointed Give tasks one at a time First task should be easy, for an early success experience Privacy User s boss shouldn t be watching Information Answer questions (again, where they won t bias) Control User can give up a task and go on to the next User can quit entirelyFall 2005 6.831 UI Design and Implementation 10' Comfort Say what they ve helped you do Information Answer questions that you had to defer to avoid biasing the experiment Privacy Don t publish user-identifying information Don t show video or audio without user s permissionFall 2005 6.831 UI Design and Implementation 11 (!( Find some users Should be representative of the target user class(es), based on user analysis Give each user some tasks Should be representative of important tasks, based on task analysis Watch user do the tasksFall 2005 6.831 UI Design and Implementation 12$ (!( User Facilitator Observers4Fall 2005 6.831 UI Design and Implementation 13$ User should think aloud What they think is happening What they re trying to do Why they took an action Problems Feels weird Thinking aloud may alter behavior Disrupts concentration Another approach: pairs of users Two users working together are more likely to converse naturally Also called co-discovery, constructive interactionFall 2005 6.831 UI Design and Implementation 14 $ Does the briefing Provides the tasks Coaches the user to think aloud by asking questions What are you thinking? Why did you try that? Controls the session and prevents interruptions by observersFall 2005 6.831 UI Design and Implementation 15)*($ Be quiet!  Don t help, don t explain, don t point out mistakes Sit on your hands if it helps Take notes Watch for critical incidents: events that strongly affect task performance or satisfaction Usually negative Errors Repeated attempts  Curses May be positive Cool! Oh, now I see.Fall 2005 6.831 UI Design and Implementation 16$ )*( Pen & paper notes Prepared forms can help Audio recording For think-aloud Video recording Usability labs often set up with two cameras, one for user s face, one for screen User may be self-conscious Good for closed-circuit view by observers in another room Generates too much data Retrospective testing: go back through the video with the user, discussing critical incidents Screen capture & event logging Cheap and unobtrusive Camtasia,


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MIT 6 831 - User Testing

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