GT LCC 3710 - LCC 3710 Principles of Interaction Design

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1LCC 3710Principles of Interaction DesignWeek 01OverviewGo over syllabusBrief introduction to me and my workWhat is interaction design?SyllabusIan BogostSkiles 024 (first floor)[email protected][ Lectures / Discussions ] T 1:35-2:55pm Skiles 318[ Critiques / Lab Sessions ] Th 1:35-2:55pm Skiles 318Signup sheet, Syllabus handout, Class onlinehttp://www.lcc.gatech.edu/~ibogost/courses/spring07/lcc3710/Some of my past work…Unit Operations (MIT Press 2006)Videogames and criticism: how wecan discuss the meaning ofvideogames alongside otherexpressive mediaBooks on Videogame CriticismPersuasive Games (MIT Press 2007)Videogames and rhetoric: howgames can make arguments, changeopinions, express ideasThe Howard Dean for Iowa GameFirst videogame for a presidentialcandidatePersuasive VideogamesTake Back IllinoisPlayers play the public policypositions of legislative candidatesXtreme ErrandsUse your 3-row SUV to try out aJeep in the real worldCold Stone Creamery TrainingScooping training, with a financialmodel. And ice cream viscosity!2Airport InsecurityTest the effectiveness of the TSAbased on classified GAO reportsPersuasive VideogamesDisaffected!A parody of working life at theKinko’s copy storeThe Arcade Wire: Airport SecurityKeep up with arbitrary, rapidlychanging security policyThe Arcade Wire: Xtreme Xmas ShoppingBattle for scarce gifts in holiday shoppingmadnessSome DirectionsI’m someone to chat with about…Game designThe meaning and culture of videogamesArt, expression, and videogamesThe relationship between computer hardware and creativecomputingI direct the Experimental Game Labhttp://egl.gatech.eduIntroduce YourselvesName & place of origin?Degree major?Academic or research interests?Something interesting about yourself?(Please label yourselves! I'm forgetful…)What is Interaction Design?What are the experiences we have with technological products?How do we create these experiences?And what makes them more or less successful?Sharp, Rogers & PreeceInteraction Design: beyond human-computer interactionInteraction DesignDesigning interactive products to support people in theireveryday and working livesSharp, Rogers and Preece (2002)The design of spaces for human communication and interactionWinograd (1997)Example of bad and good designElevator controls andlabels on the bottom rowall look the same, so it iseasy to push a label bymistake instead of acontrol buttonPeople do not makesame mistake for thelabels and buttons on thetop row. Why not?From: www.baddesigns.com3Why is this vending machine so bad?Need to push button first toactivate readerNormally insert bill firstbefore making selectionContravenes well knownconventionFrom: www.baddesigns.comDesign QuestionsWho are the users of the system?What activities are they doing?Where is the interaction taking place?Designers need to optimise the interactions users havewith a technological system:Match between user activities and needsConsistent interactionsConsistent interfacesUser NeedsDesigners need to think about user needs:What things do people do well?What might help them do the things they need to do?What feedback do users give them?What are good existing practices?ActivityHow does making a call differ when using a:Cell phone?Public phone box?Consider the kind of user, type of activity and context of use.Write down at least 3 important differences.Evolution of HCI Interfaces50s - Interface at the hardware level for engineers - switch panels60-70s - Interface at the programming level - COBOL, FORTRAN70-90s - Interface at the terminal level - command languages80s - Interface at the interaction dialogue level - GUIs, multimedia90s - Interface at the work setting - networked systems, groupware00s - Interface becomes pervasiveRF ID tags, Bluetooth technology, mobile devices, consumer electronics,interactive screens, embedded technologyFrom HCI to Interaction DesignHuman-computer interaction (HCI) is:“Concerned with the design, evaluation and implementation of interactivecomputing systems for human use and with the study of majorphenomena surrounding them” (ACM SIGCHI, 1992, p.6)=> ABOUT THE INTERFACEInteraction design (ID) is:“The design of spaces for human communication and interaction”(Winograd, 1997)=> ABOUT THE INTERACTIONMore application areas, more technologies=> more issues to consider when designing interfaces4Positioning Interaction DesignDesign Practices(e.g. graphic design)Graphic designProduct designArtist DesignIndustrial designFilm industryTechnologicalDisciplinesComputer ScienceEngineering SciencesErgonomicsInformaticsInformation SciencesInteractionDesignSocialDisciplinesPsychologySocial SciencesCognitive SciencesInteraction Design in IndustryInteraction designers - involved in the design of all interactive aspects of aproduct or systemUsability engineers - focus on evaluating products based on usability methodsand principlesWeb designers - develop and create the visual design of websitesInformation architects - come up with ideas of how to plan and structureinteractive productsUser experience designers - do all the above but may also carry out field studiesto inform the design of productsInteraction Design ProcessIdentify user interaction needsEstablish requirementsDevelop alternative designsBuild interactive prototypesEvaluate and iterate!Two types of goals:Usability goalsUser experience goalsUsability GoalsUsefulEffectiveEfficientSafeEasy to learnConsistentUsabilityHow long should it take to do the following?Play a video using a VCR?Pre-record two programs using a VCR?How long does it actually take?User Experience GoalsSatisfying, RewardingFun, Enjoyable, EntertainingHelpful, Motivating, InspiringAesthetically pleasing, Emotionally fulfilling…Thought-provoking, Challenging, Upsetting5Usability vs. User ExperienceSome things to think about:How do the goals differ?How do we measure them with respect to one another?What are the trade-offs?E.g. can a product be both fun and safe?Design PrinciplesWhat are the important aspects of design?How can these be generalized?What should the interface provide?What are good and bad examples?Interaction design principles stem from a mix of theory-based knowledge, experience and commonsenseVisibilityThis is a control panel for an elevator.How does it work?Push a button for the floor you want…Nothing happens.Push any other button…Still nothing.What do you need to do?What to do is not visible!From: www.baddesigns.comVisibility… You need to insert your room card in the


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