ES305 Virtual Tools in Engineering Design Cameras & Paths in VirtoolsOverviewVR Component of ES305Virtual Environment for Water BottleData ResourcesRecap: Types of camerasInteractive PathsCurvesCurve Follow BBPosition on Curve BBES305Virtual Tools in Engineering DesignCameras & Paths in Virtools11-18-2009Prof. [email protected]■ Virtools■Third-person Cam■Curves (Path)Homework:■Virtools Exercise 5, due Monday, 11/23■Quiz on VR: Monday 11/23/09■VR component of the course project – due 12/02■Brief 5 minute presentation – 12/02VR Component of ES305■50% Homework: Exercises■25% Quiz – Monday, 11/23/09■Brief closed book part on Virtual Environments & Virtual Product Development■Open book – Basics of Virtools■25% Virtual Environment for your productVirtual Environment for Water Bottle1. Virtual World – effective setup of product, environment, lighting, cameras, etc.2. Immersion – how does your virtual environment foster a sense of immersion?3. Sensory Feedback – how does a potential customer experience the project? Is there effective use of visual images, sound, …4. Interaction – how does a potential customer interact with the product? What are the input devices?How does the virtual environment tie in with the needs & requirements you identified for customers?Data Resources■Creating a data resource:■Resources | Create New Data Resource■Navigate to your course directory■Type in a name: e.g. VRresource & click save■Copy your models, textures, sounds, etc. into the new data resourceRecap: Types of cameras■Surveillance cams■First-Person cams■Third-Person cams■... can you think of others?We will take a brief look at Third-Person cams in virtools■FollowCam■add a script using the Follow BB and LookAtBBInteractive Paths■Paths can “tell a story”■Curves in Virtools■Example: teapot on a curve□time vs. frame dependencies: right click on “play” icon□Curve Follow BB□Position on Curve BBCurvesA Curve is a 3D Entity which is a collection of segments attached by Curve Points to make a single curved line. Curves can:■ be open or closed■ have segments are lines (linear) or curved (spline)■ be visible in player mode or not■ have a referential parallel to the grid plane (Guide) or to the view plane (View plane)■ note: there is an excellent tutorial on curves inC:\Program Files\3DVIA\Virtools 5.0\Documentation\Tutorials \TutorialAvis\Curves.avi (plays in Windows Media Player)Curve Follow BB Note that this is a Loop In/Loop Out BB. pIns include Curve & Duration pOuts are Progression & ValuePosition on Curve
View Full Document