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UGA NMIX 2020 - Wearable Technology
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NMIX 2020 1nd Edition Lecture 12Outline of Current Lecture WearablesI. Wearable Technologya. What are the practical uses?b. UbiquityII. First Occasions a. 1946: Dick Tracyi. 2-way wrist radiob. Inspector GadgetIII. What counts as a wearable?a. Body b. Clothingc. Jewelryd. Glassese. Smartwatches or wristbandsIV. Digital Tattoosa. Subcutaneous RFIDi. Capsule with Radio Frequency ID is inserted under skinii. The iphone can scan the skin and display the tattooV. Near Field Communicationa. Radio Frequency Identificationi. Active: requires batteryii. Passive: requires no batteryiii. Tags1. Have written content that can be activated and read by the readeriv. RFID is used in security tags for clothing in storesVI. Wearable Examplesa. Video Earringsb. LED Paneled clothingc. Remember ringi. Heats up when the date of your anniversary is nearingd. Sesame Ringi. Scannable ring for uses such as gate entrye. Google GlassVII. Bluetootha. Low powered radio that only works up to 150 feetThese notes represent a detailed interpretation of the professor’s lecture. GradeBuddy is best used as a supplement to your own notes, not as a substitute.i. WAN – Wide Area Networkii. LAN – Local Area Networkiii. PAN – Personal Area NetworkVIII. Gyroscopea. Spinning compass that points you in the correct direction IX. Accelerometera. Measures speed in any directionb. Installed in most phonesc. Used greatly for fitness applicationsX. More Examplesa. Nike Fueli. Accelerometer & clockii. Synced with computeriii. Discontinued for physical problems with the wear of the bandb. Jawbone Upi. Monitors sleeping levelsii. Accelerometer iii. Syncs with iphonec. Samsung Galaxy Geari. Platform dependent: SamsungXI. Software Development Kita. Written code you can use to create applicationsb. Adapts apps to a certain software systemXII. Application Program Interfacea. set of routines, protocols, and tools for building software applicationsXIII. Issues with Wearablesa. How smart are they?b. Privacy – we’re traceable at all timesc. Making of cyborgs?d. Fashioni. Designed by geeks – for geeks?ii. Since they aren’t meant to be fashionable, designers were asked to become involvede. Healthi. Uniquity has utilityii. Cannot be used alone1. Relies on partnerships with other companies and other devicesf. Design Challengesi. Battery Lifeii. Screen Sizeiii. Health Risks1. Nickel Allergy2. RadiationXIV.Moral Issuesa. Privacyb. Distractionc. Cheatingd. Digital


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UGA NMIX 2020 - Wearable Technology

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