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Penn CIT 594 - State Machines

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State MachinesWhat is a state machine?Example I: Even or oddSimplifying drawings IExample II: Nested parenthesisNested parentheses IINested parentheses IIIExample: Making numbers boldState machines in JavaOutline of the bold programThe two statesConclusionsThe EndJan 13, 2019State MachinesAbbreviated lecture2What is a state machine?A state machine is a different way of thinking about computationA state machine has some number of states, and transitions between those statesTransitions occur because of inputsState machines are useful when you need to respond to a sequence of inputsA “pure” state machine only knows which state it is in—it has no other memory or knowledgeThis is the kind of state machine you learn about in your math classesWhen you program a state machine, you don’t have that restrictionA state machine may produce output as it goes alongAlternatively, the “output” may be what state it ends up in3Example I: Even or oddThe following machine determines whether the number of As in a string is even or oddCircles represent states; arrows represent transitionsInputs are the characters of a stringThe “output” is the resultant stateAeven oddstartAanything but Aanything but A4Simplifying drawings ISome state machines may have a error state with the following characteristics:An illegal input will cause a transition to the error stateAll subsequent inputs cause the state machine to remain in the error stateWe can simplify the drawing by leaving out the error stateThe error state is still part of the machineAny input without a transition on our drawing is assumed to go to the error stateAnother simplification: Use * to indicate “all other inputs”This is a convention when drawing the machine—it does not mean we look for an asterisk in the input5Example II: Nested parenthesisThe following example tests whether parentheses are properly nested (up to 3 deep)How can we extend this machine to handle arbitrarily deep nesting?start)()()(OKError)* * * *(*6Nested parentheses IIQuestion: How can we use a state machine to check parenthesis nesting to any depth?Answer: We can’t (with a finite number of states)We need to count how deep we are into a parenthesis nest: 1, 2, 3, ..., 821, ...The only memory a state machine has is which state it is inHowever, if we aren’t required to use a pure state machine, we can add memory (such as a counter) and other features7Nested parentheses IIIThis machine is based on a state machine, but it obviously is not just a state machineOK( do count=1) and count==1do count=0( do count++) and count>1 do count--start8Example: Making numbers boldIn HTML, you indicate boldface by surrounding the characters with <b> ... </b>Suppose we want to make all the integers bold in an HTML page—we can write a state machine to do thisNORMAL NUMBERdigitoutput <b>digitnondigitoutput </b>nondigit*: output *end of inputoutput </b>startdigitoutput digitend9State machines in JavaIn a state machine, you can have transitions from any state to any other stateThis is difficult to implement with Java’s loops and if statementsThe trick is to make the “state” a variable, and to embed a switch (state) statement inside a loopEach case is responsible for resetting the “state” variable as needed to represent transitions10Outline of the bold program void run() { int state = NORMAL; for (int i = 0; i < testString.length(); i++) { char ch = testString.charAt(i); switch (state) { case NORMAL: { not inside a number } case NUMBER: { inside a number } } } if (state == NUMBER) result.append("</b>");11The two statescase NORMAL: if (Character.isDigit(ch)) { result.append("<b>" + ch); state = NUMBER; break; } else { result.append(ch); } break;case NUMBER: if (!Character.isDigit(ch)) { result.append("</b>" + ch); state = NORMAL; break; } else { result.append(ch); }break;12ConclusionsA state machine is a good model for a number of problemsYou can think of the problem in terms of a state machine but not actually do it that way (e.g. German vocabulary)You can implement the problem as a state machine (e.g. making integers bold) Best done as a switch inside some kind of loopPure state machines have some severe limitationsJava lets you do all kinds of additional tests and actions; you can ignore these limitations13The EndEclipse Hints ● To see older versions of a class or method, right-click its name and choose Local History  Compare with... ● To go back to an older version of a class or method, right-click its name and choose Local History  Replace


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Penn CIT 594 - State Machines

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