TAMU COMM 230 - COMM 230 Final Review (14 pages)

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COMM 230 Final Review



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COMM 230 Final Review

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Pages:
14
School:
Texas A&M University
Course:
Comm 230 - Comm Technology Skills
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COMM 230 Final Review Kahoot Questions DEFINITELY ON TEST 1 What is the current popular video for an online source Youtube 2 This step in the business plan is the first step Idea 3 Who funded ARPANET The Department of Defense 4 These factors provide a reason for adoption of technology Motivating Factors 5 Technology developed as a means to overcome poor reception for broadcast tv signals Cable Television 6 Acquiring or merging with the competitors in your market space Horizontal Integration 7 Which of the following tv display types in NOT a flat panel display CRT 8 Which country houses two of the top three cellular network providers in the world China 9 What was the first true social networking site SixDegrees 10 Attempts by producers to reduce layers of distribution before reaching customers is known as Disintermediation 11 Which is not an element of the Communication Technology Ecosystem Umbrella metaphor Developers and Distributors 12 Who invented the World Wide Web Tim Berners Lee 13 This company owns Sonic the Hedgehog Sega 14 What is the hardest step of the business plan Finance Chapter 15 Video Games What makes a video game system Some form of display microprocessor Game software Some form of input device The inclusion of the 8 bit processor closed the gap between the performance of large standalone arcade machines and smaller home consoles Initiated the start of the decline of arcade games as the focal point for videogame subculture among teens NES nintendo entertainment system was the best selling toy as of 1987 because of this Video Games started to become central themes in movies that the plot was built around ex Tron War Games The Last Starfighter Console game sales were higher than home computer game sales because of the lower cost Early 1970 s Dedicated gaming consoles started to appear First was the Magnavox Odyssey Built on switches rather than a microprocessor First home video game product built on a microprocessor was a version of pong Late 1970 s The rise of consoles This generation is classified by the integration of home video games with other media licenses ex Raiders of the Lost Ark Atari 2600 led the home video game market at this time Estimated 4 billion between 1977 and 1982 Atari s success led to the formation of Activision Atari game programmers This separated games and game consoles for the first time Early 1980 s Video games keep rapidly increasing in homes mainly in the U S and Japan led to portable systems rising in popularity Early handheld consoles often had poor graphics very basic Early game made by Mattel Electronic Football consisted only of several small red blips on a 1 inch by 3 inch screen 1987 1989 1987 Atari releases the Lynx handheld console not a big success 1989 Nintendo releases Gameboy a portable system similar to the NES console Sega followed with their own handheld console Gamegear Despite Gamegear and Lynx s better graphics and technology both failures compared to Nintendo s Gameboy Gameboy HUGE success Many titles available on Gameboy that weren t available elsewhere Mid 1990 s Gaming titans Nintendo begin to force Sega out of the market As Sega was on its way out new giant emerged in Sony 1995 Sony s Playstation launches Sony into gaming market Nintendo began to aim direction as a family console Sony took advantage and aimed at higher generations IDSA The Interactive Digital Software Association As graphics and storytelling continued to improve and push boundaries the ISDA was created to establish a rating system for video games Public pressure was the main driving force that created the ISDA Early 2000 s Sony releases the PSP as their handheld alternative to Nintendo The console wars continue as each major company establishes consoles with online multiplayer with people from around the world MMORPGs Massive multiplayer online role playing games MMORPGs most common on computers 2004 World of Warcraft launches and climbs to exceed 10 million simultaneous subscribers History of Video Games into 5 generations the early years the rise of the consoles and computer games portable gaming the console wars pervasive online gaming Social Gaming Games like Farmville and Candy Crush Saga reach massive numbers by allowing people to help each other and compete in game In game purchases begin to spread allow the game companies to continue to make money after release Mobile games costing even 1 00 can grow to gross tens of millions of dollars Regulatory Environment Video games are a source of constant legislative trouble Sandy Hook Massacre debates held whether or not violent video games were responsible for violent behavior The final report from the state s attorney found no link between violent video games and real life violence Mobile Gaming Apple and Android devices app stores have allowed the proliferation of huge numbers of casual games with simple intuitive interfaces and playtimes measured in minutes rather than hours Many games are free to play but offer in game purchases to level you up upgrade player abilities etc With increasing phone technology mobile games continue to increase in popularity and sophistication Pokemon GO recent game that took advantage of new technology in a way In 2011 iOS and Android games sales dominated more than half of the mobile gaming market making Nintendo s DS lost half its market shares With the introduction of the iPad and iPad Mini there was an even larger increase in iOS game sales Current Status Major Console Unit Sales through mid 2014 Microsoft s Xbox One 5 million units Sony s PS4 7 million units Wii U less than Xbox One Wii U had been on the market longer and still got less sales than the Xbox One In 2013 U S income from Video games totaled slightly more than 15 4 billion including almost 2 billion in rentals this is down from 2011 s 17 billion The average video gamer as of 2013 is around 30 years old and has been playing for over 12 years gaming is not for only kids anymore Factors to Watch 2013 Oculus Rift headset was released giving gamers a way play games like Half Life 2 and Left 4 Dead as if they are in the game world Other headsets in the market today HTC Vive Playstation VR Crowd funding Websites These websites allow game designers and developers to raise money to make a game that has not been released yet With sites like Kickstarter IndieGoGo and Steam s Greenlight program game companies can now sell the game then build the game rather than the regular process which is build the game


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