TAMU COMM 230 - COMM 230 Final Review (14 pages)

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COMM 230 Final Review



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COMM 230 Final Review

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Pages:
14
School:
Texas A&M University
Course:
Comm 230 - Comm Technology Skills

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COMM 230 Final Review Kahoot Questions DEFINITELY ON TEST 1 What is the current popular video for an online source Youtube 2 This step in the business plan is the first step Idea 3 Who funded ARPANET The Department of Defense 4 These factors provide a reason for adoption of technology Motivating Factors 5 Technology developed as a means to overcome poor reception for broadcast tv signals Cable Television 6 Acquiring or merging with the competitors in your market space Horizontal Integration 7 Which of the following tv display types in NOT a flat panel display CRT 8 Which country houses two of the top three cellular network providers in the world China 9 What was the first true social networking site SixDegrees 10 Attempts by producers to reduce layers of distribution before reaching customers is known as Disintermediation 11 Which is not an element of the Communication Technology Ecosystem Umbrella metaphor Developers and Distributors 12 Who invented the World Wide Web Tim Berners Lee 13 This company owns Sonic the Hedgehog Sega 14 What is the hardest step of the business plan Finance Chapter 15 Video Games What makes a video game system Some form of display microprocessor Game software Some form of input device The inclusion of the 8 bit processor closed the gap between the performance of large standalone arcade machines and smaller home consoles Initiated the start of the decline of arcade games as the focal point for videogame subculture among teens NES nintendo entertainment system was the best selling toy as of 1987 because of this Video Games started to become central themes in movies that the plot was built around ex Tron War Games The Last Starfighter Console game sales were higher than home computer game sales because of the lower cost Early 1970 s Dedicated gaming consoles started to appear First was the Magnavox Odyssey Built on switches rather than a microprocessor First home video game product built on a microprocessor was a version of pong Late 1970 s



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