Slide 1Slide 2Slide 3Slide 4Slide 5Slide 6Slide 7Slide 8Slide 9Slide 10Slide 11Slide 12Slide 13Slide 14Slide 15Slide 16Slide 17Slide 18Slide 19Slide 20Slide 21Slide 22Slide 23Slide 24Slide 25Slide 26Lecture 33-2What are relational operators and logical values?How to use the input and disp functions.Learn to use if, if-else and else-if conditional statements.What are logical operators?Using while to perform loops.Readings: Matlab by Pratap Chapters 3.2.2, 3.2.3, 4.3.4, 4.3.5 What will I learn in this lecture?3-3Logical values1. Problem Definition Write a Matlab function named count_axles to compute the number of 4 axle vehicles traveling past a specific location on a road over a fixed time interval.2. Refine, Generalize, Decompose the problem definition (i.e., identify sub-problems, I/O, etc.)The input to count_axles will be a vector containing the number of axles for each vehicle that passes a specific location. A second input will be the number of axels for which you want to obtain a count. In our example this value is 4.3-4Logical values3. Develop Algorithm (processing steps to solve problem) We first identify each vehicle with the desired number of axles. For example if, >> data = [2 3 4 4 2 4 4]; then the vector identifying the 4 axle vehicles is, match = [0 0 1 1 0 1 1] Use the relational operator == to find matches >> match = data == 4 match =[0 0 1 1 0 1 1] Next, use the sum function to add all the 1’s. Note that match is a logical valued vector >> whos matchName Size Bytes Class match 1x7 7 logical3-54. Write the “Function" (Code)function count = count_axles(data, target)% function count = count_axles(data, target) match = data == target ; count = sum( match);Logical values3-6Relational OperatorsThe relational operators are: < <= > >= == ~= Relational operators generate logical values. >> match = [2 3 4 4 2 4 4] ~= 4 match = 1 1 0 0 1 0 03-7Subscripting with LogicalsExample: Extract the bad data from the data vector. Suppose negative values are bad data.>> data = [2 -5 3 4 -1 4 2 4 4 -9];>> match = data > 0 match = 1 0 1 1 0 1 1 1 1 0 >> data = data(match) data = 2 3 4 4 2 4 43-8Subscripting with LogicalsProblems subscripting with logicals. Rather than using a relational operator to generate a logical array we can use the logical function. >> data = [2 -5 3 4 -1 4 2 4 4 -9];>> match = logical([1 0 1 1 0 1 1 1 1 0]); >> data = data(match) data = 2 3 4 4 2 4 4 Note that the following does NOT work!>> match = [1 0 1 1 0 1 1 1 1 0]; >> data = data(match) ??? Subscript indices must either be real positive integers or logicals.3-9Guessing Game-11. Problem Definition Write a Matlab function named “guess” that plays a guessing game with the user. The user will guess an integer number between 1 and x where x is given by the user as an input argument to the function.2. Refine, Generalize, Decompose the problem definition (i.e., identify sub-problems, I/O, etc.)This function has one input parameter x. Using a loop the function gets successive inputs from the user and compares to the correct answer. At each guess the user is told whether the guess is correct or not.3-103. Develop Algorithm (processing steps to solve problem) To generate a random number between 1 and x that the user must guess we use the Matlab rand function. For example (from lab 2) we learned about the use of the ceil function, so that if you typed, >> x = 10; >> correct_answer = ceil(rand()*x) then the correct_answer will have a randomly chosen value between 1 and x. We can use the Matlab input function to prompt the user for a guess and to read the guess from the keyboard. For example, you can type,>> guess = input(‘Enter your guess: ‘); Guessing Game-13-113. Develop Algorithm (processing steps to solve problem) To check whether the user has entered a correct value we can use the Matlab if-else statement as follows: if correct_answer == guess disp(‘Match!!!’); else disp(‘No Match!’); end Guessing Game-13-123. Develop Algorithm (processing steps to solve problem) To repeat one or more Matlab statements ( a loop) we can use the while statement as follows: while flag == 1 % one or more Matlab statements here end where the flag variable keeps track of whether the game is over (flag == 0) or is still in progress (flag = 1). Guessing Game-13-13obtain next guesststart functiontend functioniflag == 1?icorrect guess?generate random number and set flag = 1display MATCHset flag = 0display NO MATCHTRUEFALSETRUEFALSE3-144. Write the “Function" (Code)function guess(x)% x is an integer%generate random integer between 1 and xcorrect_answer = ceil(rand()*x); flag = 1; % why??? while flag == 1 guess = input(‘Enter your guess: ‘); if correct_answer == guess disp(‘Match!!!’); flag = 0; else disp(‘No Match!’); end end Guessing Game-1Loop3-15Guessing Game-21. Problem Definition Modify the guessing game function by giving the user feedback if their guess is higher or lower than the correct answer.2. Refine, Generalize, Decompose the problem definition (i.e., identify sub-problems, I/O, etc.)We will use a variation of the if-else statement which we call the elseif statement.3-163. Develop Algorithm (processing steps to solve problem) To check whether the user has entered a correct value we can use the Matlab else-if statement as follows: if correct_answer < guess disp(‘Answer is too high!’); elseif correct_answer > guess disp(‘Answer is too low!’); else disp(‘Match!!!’); flag = 0; end Guessing Game-23-174. Write the “Function" (Code)function guess(x)% x is an integer%generate random integer between 1 and xcorrect_answer = ceil(rand()*x);flag = 1; while flag == 1 guess = input(‘Enter your guess: ‘); if correct_answer < guess disp(‘Answer is too high!’); elseif correct_answer > guess disp(‘Answer is too low!’); else disp(‘Match!!!’); flag = 0; endend Guessing Game-2else-if3-18Guessing Game-31. Problem Definition Modify the guessing game function
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