CU-Boulder FILM 1502 - Media Hybridity, Transmedia Narratives and Digital Cinema (2 pages)

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Media Hybridity, Transmedia Narratives and Digital Cinema



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Media Hybridity, Transmedia Narratives and Digital Cinema

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Media hybridity


Lecture number:
26
Pages:
2
Type:
Lecture Note
School:
University of Colorado at Boulder
Course:
Film 1502 - Introduction to Film Studies
Edition:
1

Unformatted text preview:

FILM 1502 1st Edition Lecture 26 Outline of Last Lecture I Why have certain themes and groups of filmmakers and films been marginalized II What benefits can be gained by seeing these objects not as marginalized but as necessarily important to our understanding of film culture as a whole III Discussion De Sica s Bicycle Thieves is certainly an excellent example of Italian NeoRealism but can we view it as both influenced by and influential on its historical context Outline of Current Lecture I What is Transmedia Narrativity and how has it impacted film production distribution exhibition and marketing II What are the larger implications of media hybridity in terms of what cinema is going to become III Where do we go from here Current Lecture Media Hybridity Transmedia Narratives and Digital Cinema 12 9 Hybrid Film Transmedia Missionaries o Convergence o Remediation Reciprocity o New media ecology media influences each other but also existing simultaneously in the same media space Q1 Lev Manovich points out that Hybrid Media though less present in home videos is prevalent in other major media CG Modeling and Film Form Film and CG computer graphics modeling o Delineates film and the linear space Camera and light sourcing o With CG create an unlimited amount of light sources o Allows for multitude of view points at once o Avatar mostly CG in parts where they are avatars very realistic These notes represent a detailed interpretation of the professor s lecture GradeBuddy is best used as a supplement to your own notes not as a substitute o Jurassic Park very little CG used for motion capture very realistic Industrial Shifts o Ratio of live action to CG shift to using more CG in film o Impact allows for more opportunities in filmmaking budgets get pushed higher Video Games A Case Study CG and reality Relevance Video game platformers early games flat platform with simply goals side shot negative feedback for failure running towards a goal o Interactivity Logic systems built



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