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WVU CS 430 - Tactical

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Pillowpants SoftwareTactical R.P.G.sBasic gameplay of a tactical RPGFrat WarsSpecifics of Frat WarsSlide 6ConclusionMatt MoylesTony WhiteWill KovalickStands for Tactical Role Playing GameExamples include:Front Mission 3(1999)Final Fantasy Tactics(1997)Shadow Watch(2000)Squad basedEach player controls several unitsTurn basedAlternate between playersMovement and attacks have rangeGoal is to eliminate all opposing unitsFrat Wars will be college themedEach player controls members of opposing fraternitiesPlayer characters & attacks fit a college settingFrat Wars will consist of a single battle, no story elements will be implementedPlayable units:new jersey kid – similar to a mage from other games, invokes status ailmentsdesignated driver - healer(feeds units beer)mountaineer - special unit, fires musket, long attack rangefreshman - weak, but stealthy(since no one pays attention to them) large range of movementathletes - long range attacksSTATUSES:berserk – tequila shots(character attacks random targets)sleep – pot(character goes to sleep and cannot attack)poison – hangover(range and attack power cut in half)Frat Wars is intended for a single player playing against a computer controlled playerQuestions or


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WVU CS 430 - Tactical

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