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CS 318 Computer Graphics Spring 2004 Prof Michael Garland Shen Dong TA Chris Busbey TA The Course Web Site http www courses cs uiuc edu cs318 Check here regularly 1 Required Textbook Required Textbook Free Supplement 2 Optional but Strongly Recommended Will use OpenGL in all projects This has a wealth of OpenGL information You will find it very helpful Might Also Find This Useful Printed edition of man pages Complete documentation of all OpenGL functions Also available online on SGI workstations at www opengl org in Visual Studio help system 3 The Nature of This Course Our goal is to deliver the best possible course your feedback is crucial This is a computer science course it will involve some substantial programming projects in C and it will involve a fair amount of math esp linear algebra make sure you re prepared for this This is a computer graphics course projects are results oriented final images are key aesthetics count for something and above all it s cool This is not a tutorial on commercial software 4 And it s not about Business Graphics 100 80 East 60 West North 40 20 0 1st Qtr 2nd Qtr 3rd Qtr 4th Qtr Graphics algorithms for visual simulation 5 Inspirational Video Keep in mind This film is entirely computer generated Exercise Video Analysis What would we have to model simulate to produce this video 6 Some Actual Class Projects Three Main Themes of Computer Graphics Modeling How do we represent or model 3 D objects How do we construct models for specific objects Animation How do we represent the motion of objects How do we give animators control of this motion Rendering How do we simulate the formation of images How do we simulate the real world behavior of light 7 Modeling Shape Description Design Animation Motion Representation Control 8 Rendering Simulating Behavior of Light Image Formation Secrets for Success Learn the math and not just the hacks Think before you code Try to develop visual debugging skills Seek help before its too late 9


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U of I CS 418 - Computer Graphics

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