Slide 1Concept ArtSlide 3Slide 4GraphicsGame PlayGame Play (Continued)Pickup DetailsEnemies (continued)EnemiesMap MakerComponent SubdivisionSlide 13Joseph DowdenPhilip HoJames GedarovichINDORAConcept ArtMissiles:Bullets:Concept ArtHarder EnemyConcept ArtTech Themed LevelGraphicsResolution: 640x480Color Depth: 32bitSprite Size: 32x32Meta Sprites: Composed of >=1 sprite(s)Background: 4 levels of ParallaxingSky,Ships/Planes,‘In-between’GroundGame PlayAt Start of Level:Full power in shieldFull power in secondary weapon Primary weaponNo Secondary weaponPickups:From certain enemiesCollisions: per pixelInflicts 50 damage / 500 points the enemy has If no shield power, instant kill, game overGame Play (Continued)Custom: can be remapped from main menu Default Controls:Move ship – arrow keys, mouseShoot Primary – a key, left mouseShoot Secondary – s key, right mouseDivert Power – shift key, mouse3Cycle Secondary Weapon – z and x, mouse wheelPickup DetailsSecondary Weapons:MissileNukeLaserWave BeamRepulsorShotgunEnemies (continued)Attack Patterns:SineCosineDownUpFrom left to right From right to leftKamikazePath Intelligence: Won’t avoid hazards or playerEnemiesEnemy Type Attack PatternFrequencyDamage HealthEasy 1 Pattern Low Low LowMedium 2 Patterns Low &High &HighLowMediumHard 3 Patterns High High HighBoss 4 Patterns Varying Varying Very HighMap MakerRepresentation of levelExactScroll up and downToolbar:Add enemies, hazards, BossPick Background(s)Format: Separate program than gameOutput: in human readable formatComponent SubdivisionGame CoreJoeSpriteBulletsEnemiesPlayerBossPick-upsJoe} JimControlsPhilMusic, SoundPhilTitle ScreenJimCollision DetectionJimMeta
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