testAnnouncementPAL #9 SoundPAL #9 Sound (cont.)Intensity of SoundIntensity and DistanceInverse Square LawThe Decibel ScaleSound LevelsMusicSound Waves in a TubeHarmonicsHarmonics in Closed and Open TubesMusical InstrumentsBeat FrequencyBeatsBeats and TuningtestPhysics 202Professor Lee CarknerLecture 10AnnouncementTuesday help session moved to SC120 (physics discussion room)Practice problems on WebAssign and web pageTest Friday½ conceptual multiple choice½ problemsEquations given, but not labeled or explainedBring calculator and pencilPAL #9 SoundChanging medium to get max vv = (B/)½Want large B and small A low density fluid that is hard to compressChanging medium to get max pmpm = vsm = (B/)½sm = B½½sm Large v and large Want to increase v by increasing B, not decreasing Want medium with large B and large Such a fluid would be hard to moveHeavy and hard to compressPAL #9 Sound (cont.)Interference from two loudspeakersTo get destructive interference you want the received waves to be out of phase by ½ wavelength Want the difference in path length to be ½ f = 1150 Hz, v = 343 m/s (for room temperature air)v = f, = v/f = 343/1150 = 0.3 mWant L to be 0.15 mIf L1 is 4m, make L2 4.15 mConstructive interference occurs when L = 0, 1, 2 …L2 = 4 m (or 4.3 m or 3.7 m etc.)Intensity of SoundThe loudness of sound depends on its intensity, which is the power the wave delivers per unit area:I = P/AThe units of intensity are W/m2The intensity can be expressed as:I = ½v2sm2Compare to expression for power in a transverse waveDepends directly on and v (medium properties)Depends on the square of the amplitude and the frequency (wave properties)Intensity and DistanceConsider a source that produces a sound of initial power PsAs you get further away from the source the intensity decreases because the area over which the power is distributed increasesThe total area over which the power is distributed depends on the distance from the source, rI = P/A = Ps/(4r2)Sounds get fainter as you get further away because the energy is spread out over a larger areaI falls off as 1/r2 (inverse square law)Inverse Square LawSourcer2rA1=4r2I1 = Ps/A1A2=4(2r)2 = 16r2 = 4A1I2 = Ps/A2 = ¼ I1The Decibel ScaleThe human ear is sensitive to sounds over a wide range of intensities (12 orders of magnitude)To conveniently handle such a large range a logarithmic scale is used known as the decibel scale = (10 dB) log (I/I0)I0 = 10-12 W/m2 (at the threshold of human hearing)log is base 10 log (not natural log, ln)There is an increase of 10 dB for every factor of 10 increase in intensitySound LevelsHearing Threshold0 dBWhisper10 dBTalking60 dBRock Concert110 dBPain120 dBMusicA musical instrument is a device for setting up standing waves of known frequencyA standing wave oscillates with large amplitude and so is loudWe shall consider an generalized instrument consisting of a pipe which may be open at one or both endsLike a pipe organ or a saxophoneThere will always be a node at the closed end and an anti-node at the open endCan have other nodes or antinodes in between, but this rule must be followedClosed end is like a tied end of string, open end is like a string end fixed to a freely moving ringSound Waves in a TubeHarmonicsPipe open at both endsFor resonance need a integer number of ½ wavelengths to fit in the pipeAntinode at both endsL = ½ n v = ff = nv/2Ln = 1,2,3,4 …Pipe open at one endFor resonance need an integer number of ¼ wavelengths to fit in the pipeNode at one end, antinode at otherL = ¼ n v = ff = nv/4Ln = 1,3,5,7 … (only have odd harmonics)Harmonics in Closed and Open TubesMusical InstrumentsWhen playing a musical instrument you change n, v or L to produce a sound at the desired frequencyMusical notes are related to a specific frequency For example: A = 440 Hz Music is the superposition of all of the notes being played at one timeSmaller instruments generally produce high frequency soundf is inversely proportional to LBeat FrequencyYou generally cannot tell the difference between 2 sounds of similar frequencyIf you listen to them simultaneously you hear variations in the sound at a frequency equal to the difference in frequency of the original two sounds called beatsfbeat = f1 –f2BeatsBeats and TuningThe beat phenomenon can be used to tune instrumentsCompare the instrument to a standard frequency and adjust so that the frequency of the beats decrease and then disappearOrchestras generally tune from “A” (440 Hz) acquired from the lead oboe or a tuning
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