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USC CTCS 190 - Week 4

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LECTURELightingKey light: main light, that lights the protagonist’s face or the main objectFill light: fills in what key light does not hitBacklight: you are your most beautiful with backlight. Actors are always backlitWhen main source of illumination is fromBottom: makes you look scary, shows main features, sharp edgesFront on: it is going to wear out her features, she will have no characterSide: show all the features of a faceQuantity of lightHigh key lighting: ratio between key light and fill light is low; amount of key lighting is very high“Dancin’ in the Rain”Low key lighting: ratio between key light and fill light is high, amount of key lighting is very lowEx: “All about eve” ( A lot of shadows because they wanted to create the sense that something shady was going on the whole time)Harsh light: illuminates a lot of detailSoft light: softening between light and shadows, you don’t see the line between shadows and lightResolution of lightSharpness of the imageDullness of the imageStock, gauge, filtersStock: how much light is let into the filmFast stock: lets in a lot of light, sensitive to light, but the image looks grainySlow stock: very insensitive to light, but image looks sharpGauge: size of the filmBigger the film, sharper the image. Picks up more lightFilters: things sheets of gelatin that contains a dye changing the amount of light that goes into a filmLighting makes an image that is flat, 3DYou must select from reality (you cannot use all of reality, because then its reality, not art). Conflict is drama, and art is dramatic.Colorbetween black-black to white-white, there are 24 shades that the human eye can seeblack and white vs. color can both be realistic or not, it depends upon the ability of the visual designers and the movies themes and plotscolors have a metaphorical and symbolic relationshipgreen: money=greed. Spring=innocence, youthpurple: wealth. Beginning of time, most expensive dye(fabric)red: Fiery. Blood=associated with primal aggression. Sexy. Become red when angry, embarrassed, drunk, exercisingCOMES FROM HUMAN PSYCHOLOGY, visual design people of a movie have to work off what people natural see and feel when looking at different colorsTitle or CreditTitle comes in the credit design (pay attention to the design of the title)Credit designBring us into the piece, brings out what conflict is, theme is..Make upStreet make up: mascara, eye shadow, etcCharacter make upEx: drug addict-dark circles under their eyes, or lines on their arm from shooting up heroinSpecial effects make upExample: man turns into werewolfSpecial effectsComputer generated imagery done after the filmEx: Minority reportSome are done during productionVisual design gives us setting (where and when)Minority report=look what they do with COLOR, title design, special effects to bring us to 2054Visual design gives us mood and atmosphereKnow the emotion tone of the movies we’ve watchedAtmosphere: general feel of your surroundings; what you smell, hear, touch, seeElement of visual design creating characterTattoos on Robert DeNiro in Cape Fear; shadowing on his face, chemical burns on his faceCape fear, daughter wearing retainer portrays innocenceEve all covered up in the alley, she is hiding somethingClothingObjects work towards plot, charactersCigarette vs. cigar in Cape Fear. DeNiro smokes cigar, shows superiority, phallic symbolUmbrella in Singing with the rainDécorDISCUSSIONVisual DesignCharacter dressingDetailsCostume, make up, accessories, hair, textureMeaningsAttitude, personality, time period, status, age, customs, ethnicityFilmsPeriod, sci-fi, war, fantasyAlert you to a credibility of a characterDécorDetailsProps, set dressing, sets (computer generated green screen, actual set, real life)Meanings and symbolizeCreates atmosphere, movie genre, mood, status of characters, setting, dramatic intensity, special orientation, authenticityFilmsWar (believability). The notebook (décor establishes social class which is a big aspect of the movie). Horror movies (dark, decay, Closter phobic)LightingDetailsQuantity, direction, 3 point lighting system (key, fill, back), intensity (soft, harsh), resolution (stock, gauge, filter), texture, illumination.MeaningsMood, atmosphere, emotions of charactersWeek 4 Visual Design 15/09/2010 21:05:00← LECTURE← Lighting- Key light: main light, that lights the protagonist’s face or the main object- Fill light: fills in what key light does not hit- Backlight: you are your most beautiful with backlight. Actors are always backlit- When main source of illumination is fromoBottom: makes you look scary, shows main features, sharp edgesoFront on: it is going to wear out her features, she will have no characteroSide: show all the features of a face- Quantity of lightoHigh key lighting: ratio between key light and fill light is low; amount of key lighting is very high“Dancin’ in the Rain” oLow key lighting: ratio between key light and fill light is high, amount of key lighting is very lowEx: “All about eve” ( A lot of shadows because they wanted to create the sense that something shady was going on the whole time)oHarsh light: illuminates a lot of detailoSoft light: softening between light and shadows, you don’t seethe line between shadows and light- Resolution of lightoSharpness of the image oDullness of the imageoStock, gauge, filtersStock: how much light is let into the filmFast stock: lets in a lot of light, sensitive to light, but the image looks grainySlow stock: very insensitive to light, but image looks sharpGauge: size of the filmBigger the film, sharper the image. Picks up more lightFilters: things sheets of gelatin that contains a dye changing the amount of light that goes into a film- Lighting makes an image that is flat, 3D- You must select from reality (you cannot use all of reality, because then its reality, not art). Conflict is drama, and art is dramatic.← Color- between black-black to white-white, there are 24 shades that the human eye can see- black and white vs. color can both be realistic or not, it depends upon the ability of the visual designers and the movies themes and plots- colors have a metaphorical and symbolic relationshipogreen: money=greed. Spring=innocence, youthopurple: wealth. Beginning of time, most expensive dye(fabric)ored: Fiery. Blood=associated with primal aggression. Sexy. Become red when angry, embarrassed, drunk, exercising- COMES FROM HUMAN


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