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Purdue ECE 462 - Lab Exercise 2

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Create Graphical User InterfaceShow CVS ChangesAdd a ClassOverride paintComponentConstructor of BallPanelUpdate StatusHandle Mouse MovementFrom LE 01-02 to PA 01Bouncing Ball and Mouse MovementYHL 1ECE 462 C++ and JavaLab Exercise 2Bouncing Ball Tracking Mouse MovementYung-Hsiang [email protected] Ball and Mouse MovementYHL 2Create Graphical User InterfaceBouncing Ball and Mouse MovementYHL 3Bouncing Ball and Mouse MovementYHL 4Bouncing Ball and Mouse MovementYHL 5Bouncing Ball and Mouse MovementYHL 6Bouncing Ball and Mouse MovementYHL 7Bouncing Ball and Mouse MovementYHL 8add three labels and one sliderBouncing Ball and Mouse MovementYHL 9add a Panel and setthe background to whiteBouncing Ball and Mouse MovementYHL 10move NewJFrame tojavaApplication3Bouncing Ball and Mouse MovementYHL 11Show CVS ChangesBouncing Ball and Mouse MovementYHL 12Bouncing Ball and Mouse MovementYHL 13Bouncing Ball and Mouse MovementYHL 14Bouncing Ball and Mouse MovementYHL 15Add a ClassBouncing Ball and Mouse MovementYHL 16Bouncing Ball and Mouse MovementYHL 17Bouncing Ball and Mouse MovementYHL 18Bouncing Ball and Mouse MovementYHL 19Bouncing Ball and Mouse MovementYHL 20Bouncing Ball and Mouse MovementYHL 21Goal: a Paddle and a BallBouncing Ball and Mouse MovementYHL 22Bouncing Ball and Mouse MovementYHL 23Override paintComponentBouncing Ball and Mouse MovementYHL 24Bouncing Ball and Mouse MovementYHL 25Bouncing Ball and Mouse MovementYHL 26Make Sure You Committhe Changes to CVSWe have made significant changes. They are sufficient to make a new version.Bouncing Ball and Mouse MovementYHL 27Constructor of BallPanelBouncing Ball and Mouse MovementYHL 28Bouncing Ball and Mouse MovementYHL 29Bouncing Ball and Mouse MovementYHL 30Update StatusBouncing Ball and Mouse MovementYHL 31Bouncing Ball and Mouse MovementYHL 32Bouncing Ball and Mouse MovementYHL 33Bouncing Ball and Mouse MovementYHL 34Bouncing Ball and Mouse MovementYHL 35Bouncing Ball and Mouse MovementYHL 36Bouncing Ball and Mouse MovementYHL 37Bouncing Ball and Mouse MovementYHL 38Bouncing Ball and Mouse MovementYHL 39Bouncing Ball and Mouse MovementYHL 40Bouncing Ball and Mouse MovementYHL 41Handle Mouse MovementBouncing Ball and Mouse MovementYHL 42Bouncing Ball and Mouse MovementYHL 43Bouncing Ball and Mouse MovementYHL 44Bouncing Ball and Mouse MovementYHL 45Bouncing Ball and Mouse MovementYHL 46Submission: A zip file of the CVS repositoryRemember to commit all changes first.Submit this exercise only. Do not submit any other exercise. Do not submit a wrong zip file.Bouncing Ball and Mouse MovementYHL 47From LE 01-02 to PA 01Bouncing Ball and Mouse MovementYHL 48Programming Assignment 1Bouncing Ball and Mouse MovementYHL 49Lab Exercises 1,2 ⇒ PA 1• draw bricks and track whether a brick has been hit• collision detection ball - wall, ball - brick, ball - paddle. Remember the paddles are curves.• update the scores• update the number of balls (lose one when the ball hits the left or the right wall)• determine the winner when the game finishes (no more ball left or all bricks


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Purdue ECE 462 - Lab Exercise 2

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