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CMU ARC 48568 - CameraMatching

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COMPUTER TECHNICAL SERVICES Copyright © 2001Carnegie Mellon UniversityAutoCAD / 3D StudioCourse 48-568Camera Matching® AutoCAD is a registered trademark of Autodesk, Inc.Copyright © 2001 - Computer Technical Services23D Studio MAX Camera MatchingCamera Matching1. Choose File, Open Scene...2. Choose CFABLDG.MAX from the C:\TEMP directory.This is an imported AutoCAD drawing of a roof for the College ofFine Arts building on Carnegie Mellon’s campus.Copyright © 2001 - Computer Technical Services33D Studio MAX Camera MatchingCamPointsCampoints need to be added to the objects in the scene. These will be used tomatch real points on the background image. You must choose at least 5 CAMpoints when camera matching - the more the better.Snapping to a Vertex Point1. Right Click on the 3DSnap Icon.2. Set the snap to vertex points.3. Left Click the 3D Snap icon to turn it on.Copyright © 2001 - Computer Technical Services43D Studio MAX Camera MatchingAssigning a CAM Point1. Choose the Create TAB.2. Choose the Helpers icon.3. Choose Camera Match.4. Choose CamPoint button.5. Click on the following points in the drawing, making note of thename for each. We will need to later match these to thephoto of the building.CamPoint01CamPoint02CamPoint03CamPoint04CamPoint05CamPoint06CamPoint07CamPoint08CamPoint09CamPoint10Copyright © 2001 - Computer Technical Services53D Studio MAX Camera MatchingAdding Photo as a Background1. Choose Views, Viewport Background...2. Choose the Files...button.3. Choose the file C:\TEMP\CFAPHOTO.JPG4. Choose Match Rendering Output asthe Aspect Ratio.5. Click OK.6. PAN the drawing down so you can see the photograph’s match points inthe background.Copyright © 2001 - Computer Technical Services63D Studio MAX Camera MatchingCamera Match Points1. Choose the Utilities TAB.2. Choose the Camera Match button.3. Choose CamPoint1 from the list of CamPoints.4. Choose the Assign Position button.5. Pick the corresponding point on the photograph of the building.6. Choose CamPoint02 from the list of CamPoints.7. Pick the corresponding point on the photograph of the building.8. Repeat for the remaning CamPoints.9. Choose Create CameraCamPoint01Copyright © 2001 - Computer Technical Services73D Studio MAX Camera MatchingView from the Camera1. Right Click on the Camera01 setting in the Viewport.2. Choose Configure...3. Choose a single vewport and Camera02 as the setting.Copyright © 2001 - Computer Technical Services83D Studio MAX Camera MatchingEnvironment as a Background1. Choose Rendering, Environment...2. Choose the None button under Environmental Map.3. Click Bitmap as the material type.Copyright © 2001 - Computer Technical Services93D Studio MAX Camera MatchingEnvironment as a Background1. Choose Tools, Material Editor...2. Click Material 1.3. Select the Maps Rollout.4. Choose None beside the Diffuse button.5. Choose Bitmap.This will produce the Bitmap Parameters rollout.6. Choose the blank box beside the the word Bitmap.7. Choose C:\TEMP\CFAPHOTO.JPG.8. Choose the Environ button under the Coordinates rollout.9. Set Mapping to Screen.10. Drag and drop the new materialonto the Environment button.Copyright © 2001 - Computer Technical Services103D Studio MAX Camera MatchingRender the Combined Background and Objects1. Choose the Render Scene icon.2. Render the


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CMU ARC 48568 - CameraMatching

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