DOC PREVIEW
MIT 6 837 - Introduction to Computer Graphics

This preview shows page 1-2-3 out of 10 pages.

Save
View full document
View full document
Premium Document
Do you want full access? Go Premium and unlock all 10 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 10 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 10 pages.
Access to all documents
Download any document
Ad free experience
Premium Document
Do you want full access? Go Premium and unlock all 10 pages.
Access to all documents
Download any document
Ad free experience

Unformatted text preview:

16.837 Introduction to Computer Graphics6.837 Fall 04 – Durand & Cutler 2Luxo Jr.• Pixar Animation Studios, 1986• Director: John Lasseter6.837 Fall 04 – Durand & Cutler 3Plan• Introduction• Overview of the Semester• Administrivia• Iterated Function Systems (Fractals)6.837 Fall 04 – Durand & Cutler 4Team• Lecturers– Frédo Durand– Barb Cutler•TA– Rob Jagnow• Course secretary– Bryt Bradley• [email protected][email protected] Fall 04 – Durand & Cutler 5Why Computer Graphics?• Movies•Games• Simulation•CAD-CAM• Architecture• Virtual Reality• Visualization• Medical Imaging6.837 Fall 04 – Durand & Cutler 6Movies26.837 Fall 04 – Durand & Cutler 7Games6.837 Fall 04 – Durand & Cutler 8Simulation6.837 Fall 04 – Durand & Cutler 9CAD-CAM & Design6.837 Fall 04 – Durand & Cutler 10Architecture6.837 Fall 04 – Durand & Cutler 11Virtual Reality6.837 Fall 04 – Durand & Cutler 12Visualization36.837 Fall 04 – Durand & Cutler 13Medical Imaging6.837 Fall 04 – Durand & Cutler 14What you will learn in 6.837• Fundamentals of computer graphics algorithms• How to implement most of theapplications just shown• How graphics APIs and the graphics hardware work6.837 Fall 04 – Durand & Cutler 15What you will NOT learn in 6.837• Software packages–CAD-CAM– Photoshop and other painting tools• Artistic skills• Game design• Graphics API– Although you will be exposed to OpenGL6.837 Fall 04 – Durand & Cutler 16Questions?6.837 Fall 04 – Durand & Cutler 17Plan• Introduction• Overview of the Semester• Administrivia• Iterated Function Systems (Fractals)6.837 Fall 04 – Durand & Cutler 18Overview of the Semester• Ray Casting / Ray Tracing• The Graphics Pipeline• Textures, Shadows• Sampling, Global Illumination• Modeling, Animation, Color• Advanced Topics46.837 Fall 04 – Durand & Cutler 19Ray Casting• For every pixel construct a ray from the eye – For every object in the scene• Find intersection with the ray • Keep if closest6.837 Fall 04 – Durand & Cutler 20Ray Tracing• Shade (interaction of light and material)• Secondary rays (shadows, reflection, refraction6.837 Fall 04 – Durand & Cutler 21Ray Tracing• Original Ray-traced image by Whitted• Image computed using the Dali ray tracer by Henrik Wann Jensen• Environment map by Paul Debevec6.837 Fall 04 – Durand & Cutler 22The Graphics PipelineRay CastingFor each pixelFor each objectSend pixels to sceneRendering PipelineFor each triangleFor each projected pixelProject scene to pixels6.837 Fall 04 – Durand & Cutler 23The Graphics Pipeline• Transformations• Clipping• Rasterization• Visibility6.837 Fall 04 – Durand & Cutler 24Textures and Shading56.837 Fall 04 – Durand & Cutler 25Shadows6.837 Fall 04 – Durand & Cutler 26Sampling & Antialiasing6.837 Fall 04 – Durand & Cutler 27Traditional Ray Tracing6.837 Fall 04 – Durand & Cutler 28Ray Tracing + Soft Shadows6.837 Fall 04 – Durand & Cutler 29Ray Tracing + Caustics6.837 Fall 04 – Durand & Cutler 30Global Illumination66.837 Fall 04 – Durand & Cutler 31Modeling• Curved surfaces• Subdivision surfaces6.837 Fall 04 – Durand & Cutler 32Animation: KeyframingACM © 1987 “Principles of traditional animation applied to 3D computer animation”6.837 Fall 04 – Durand & Cutler 33Particle system (PDE)6.837 Fall 04 – Durand & Cutler 34Rigid Body Dynamics• Simulate all external forces and torques()tx()tv()1btp()3btp()2btp()2tf()3tf()1tf6.837 Fall 04 – Durand & Cutler 35Colorwavelength0.751.000.500.250.00400 500 600 700S M Lsaturationhue6.837 Fall 04 – Durand & Cutler 36Image-Based Rendering• Use images as inputs and representation• E.g. Image-based modeling and photo editingOh, Chen, Dorsey and Durand 200176.837 Fall 04 – Durand & Cutler 37Questions?6.837 Fall 04 – Durand & Cutler 38Plan• Introduction• Overview of the Semester• Administrivia• Iterated Function Systems (Fractals)6.837 Fall 04 – Durand & Cutler 39Administrivia: Prerequisites• Not enforced• All assignments are in C++– Optional review/introductory sessionMonday Sept 13, 7:30-9pm, 4-231• Linear Algebra (18.06)– vectors, matrices, basis, solving systems of equations– Optional review/introductory sessionMonday Sept 20, 7:30-9pm, 2-105• Algorithms (6.046)– Orders of growth, bounds, sorting, trees6.837 Fall 04 – Durand & Cutler 40Administrivia: Grading Policy• Assignments: 75%– Weekly programming assignments– Must be completed individually– No final project this year• Quiz: 10%– Tuesday, Oct 26 (in class) • Final Exam: 10%– TBA during finals week• Participation: 5%6.837 Fall 04 – Durand & Cutler 41Administrivia: Assignments• Turn in code and executable (Linux or Windows)• Coding style important– Many assignments are cumulative• Collaboration policy:– You can chat, but code on your own– Acknowledge your collaboration!• Late policy:– Due Wednesday @ 11:59pm– Penalized 25% per day late– Extensions only considered if requested 1 week before due date6.837 Fall 04 – Durand & Cutler 42"Create Your Own Assignment"• Last assignment, ~ 1 week effort• Extension of previous assignment ORExploration of other topic discussed in class• Suggestions throughout the semester• We'll review your proposal to make sure the scope is appropriate86.837 Fall 04 – Durand & Cutler 43Administrivia: Lab & Office Hours• http://graphics.csail.mit.edu/classes/6.837/F04/•Fredo– Tuesday 6-7pm in W20-575•Barb– Wednesdays 6-8pm in W20-575 •Rob– Wednesday 8- 11p m i n W 2 0-575• Send email to make an appointment for some other time6.837 Fall 04 – Durand & Cutler 44Questions6.837 Fall 04 – Durand & Cutler 45Plan• Introduction• Overview of the Semester• Administrivia• Iterated Function Systems (Fractals)6.837 Fall 04 – Durand & Cutler 46Iterated Function Systems (IFS)• Capture self-similarity• Contraction (reduce distances)• An attractor is a fixed pointΥ)(AfAi=6.837 Fall 04 – Durand & Cutler 47Example: Sierpinski Triangle• Described by a set of n affine transformations • In this case, n = 3– translate & scale by 0.5 6.837 Fall 04 – Durand & Cutler 48Example: Sierpinski Trianglefor “lots” of random input points (x0, y0)for j=0 to num_itersrandomly pick transformation i(xk+1, yk+1) = fi(xk, yk)display (xk, yk)96.837 Fall 04 – Durand & Cutler 49Example: Sierpinski


View Full Document

MIT 6 837 - Introduction to Computer Graphics

Documents in this Course
Shadows

Shadows

64 pages

Animation

Animation

37 pages

Radiosity

Radiosity

25 pages

Color

Color

86 pages

InterArch

InterArch

14 pages

Color

Color

15 pages

Animation

Animation

61 pages

Luxo Jr

Luxo Jr

14 pages

Animation

Animation

52 pages

Radiosity

Radiosity

37 pages

Load more
Download Introduction to Computer Graphics
Our administrator received your request to download this document. We will send you the file to your email shortly.
Loading Unlocking...
Login

Join to view Introduction to Computer Graphics and access 3M+ class-specific study document.

or
We will never post anything without your permission.
Don't have an account?
Sign Up

Join to view Introduction to Computer Graphics 2 2 and access 3M+ class-specific study document.

or

By creating an account you agree to our Privacy Policy and Terms Of Use

Already a member?