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CS 170: Computing for the Sciences and MathematicsAdministriviaEuler’s methodEuler’s MethodRunge-Kutta 2 methodConcept of methodSlide 7Slide 8EPCPredicted and corrected estimation of (8, P(8))Runge-Kutta 2 AlgorithmErrorEPC at time 100Runge-Kutta 4Slide 15Computer simulationUse simulations if…Example: Cellular AutomataMr. von Neumann’s NeighborhoodConway’s Game of LifeSlide 21HOMEWORK!More Accurate Rate EstimationCS 170:Computing for the Sciences and MathematicsAdministriviaLast time (in P265)Euler’s method for computationTodayBetter MethodsSimulation / AutomataHW #7 Due!HW #8 assignedEuler’s methodSimplest simulation technique for solving differential equationIntuitiveSome other methods faster and more accurateError on order of ∆t Cut ∆t in half  cut error by halfEuler’s Methodtn = t0 + n tPn = Pn-1 + f(tn-1, Pn-1) tRunge-Kutta 2 methodEuler's Predictor-Corrector (EPC) MethodBetter accuracy than Euler’s MethodPredict what the next point will be (with Euler) – then correct based on estimated slope.Concept of methodInstead of slope of tangent line at (tn-1, Pn-1), want slope of chordFor ∆t = 8, want slope of chord between (0, P(0)) and (8, P(8))Concept of methodThen, estimate for 2nd point is ?(∆t, P(0) + slope_of_chord * ∆t)(8, P(0) + slope_of_chord * 8)Concept of methodSlope of chord ≈ average of slopes of tangents at P(0) and P(8)EPCHow to find the slope of tangent at P(8) when we do not know P(8)?Y = Euler’s estimate for P(8)In this case Y = 100+ 100*(.1*8) = 180Use (8, 180) in derivative formula to obtain estimate of slope at t = 8 In this case, f(8, 180) = 0.1(180) = 18Average of slope at 0 and estimate of slope at 8 is0.5(10 + 18) = 14Corrected estimate of P1 is 100 + 8(14) = 212Predicted and corrected estimation of (8, P(8))Runge-Kutta 2 Algorithminitialize sim ula tionLength, population, growthRate, ∆tnumIterations  simulationLength / ∆tfor i going from 1 to numIterations do the following:growth  growthRate * populationY  population + growth * ∆tt  i*∆tpopulation  population+ 0.5*( growth + growthRate*Y)estimating next point (Euler)averaging two slopesErrorWith P(8) = 15.3193 and Euler estimate = 180, relative error = ?|(180 - P(8))/P(8)| ≈ 19.1%With EPC estimate = 212, relative error = ?|(212 - P(8))/P(8)| ≈ 4.7%Relative error of Euler's method is O(t)EPC at time 100t Estimated P Relative error1.0 2,168,841 0.0153480.5 2,193,824 0.0040050.25 2,200,396 0.001022Relative error of EPC method is on order of O((t)2)Runge-Kutta 4If you want increased accuracy, you can expand your estimations out to further terms.base each estimation on the Euler estimation of the previous point.P1 = P0 + 1, 1 = rate*P0*tP2 = P1 + 2, 2 = rate*P1*tP3 = P2 + 3, 3 = rate*P2*t4 = rate*P3*tP1 = (1/6)*(1 + 2*2 + 2*3 + 4)error: O(t4)SIMULATIONCS 170:Computing for the Sciences and MathematicsComputer simulationHaving computer program imitate reality, in order to study situations and make decisionsApplications?Use simulations if…Not feasible to do actual experiments Not controllable (Galaxies)System does not existEngineeringCost of actual experiments prohibitiveMoneyTimeDangerWant to test alternativesExample: Cellular AutomataStructureGrid of positionsInitial valuesRules to update at each timestepoften very simpleNew = Old + “Change”This “Change” could entail a diff. EQ, a constant value, or some set of logical rulesMr. von Neumann’s NeighborhoodOften in automata simulations, a cell’s “change” is dictated by the state of its neighborhoodExamples:Presence of something in the neighborhoodtemperature values, etc. of neighboring cellsConway’s Game of LifeThe Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.The “game” takes place on a 2-D gridEach cell’s value is determined by the values of an expanded neighborhood (including diagonals) from the previous time-step.Initially, each cell is populated (1) or empty (0)Because of Life's analogies with the rise, fall and alterations of a society of living organisms, it belongs to a growing class of what are called simulation games (games that resemble real life processes).Conway’s Game of LifeThe RulesFor a space that is 'populated':Each cell with one or zero neighbors dies (loneliness)Each cell with four or more neighbors dies (overpopulation)Each cell with two or three neighbors survivesFor a space that is 'empty' or 'unpopulated‘Each cell with three neighbors becomes populatedhttp://www.bitstorm.org/gameoflife/HOMEWORK!Homework 8READ “Seeing Around Corners”http://www.theatlantic.com/magazine/archive/2002/04/seeing-around-corners/2471/Answer reflection questions – to be posted on class siteDue THURSDAY 11/4/2010Thursday’s Class in HERE


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