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Princeton COS 426 - Overview of 3D Object Representations

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1Overview of3D Object RepresentationsTom FunkhouserPrinceton UniversityCOS 426, Spring 2006Introduction• What is computer graphics? Imaging = representing 2D images Rendering = constructing 2D images from 3D models Modeling = representing 3D objects Animation = simulating changes over timeCourse SyllabusI. Image processingII. RenderingIII. ModelingIV. AnimationImage Processing(Rusty Coleman, CS426, Fall99)Modeling(Dennis Zorin, CalTech)Animation(Angel, Plate 1)Rendering(Michael Bostock, CS426, Fall99)Modeling• How do we ... Represent 3D objects in a computer? Acquire computer representations of 3D objects? Manipulate computer representations of 3D objects? Analyze computer representations of 3D objects?Stanford Graphics LaboratoryH&B Figure 10.463D ObjectsHow can this object be represented in a computer?3D ObjectsThis one?H&B Figure 10.4623D ObjectsHow about this one?Stanford Graphics Laboratory3D ObjectsThis one?Lorensen3D ObjectsThis one?H&B Figure 9.93D ObjectsThis one?3D Object Representations• A computational representation of geometry can be viewed as a language or a data structure• The choice of 3D object representation can have great impact on algorithms Data structures determine algorithms!abcdef1237456abcdefgObjectabcdef1234567Binary Spatial PartitionBinary Tree3D Object Representations• Desirable properties Accurate Concise Easy acquisition Intuitive editing Local support Affine invariant Arbitrary topology Guaranteed validity Guaranteed continuity Natural parameterization Efficient display Efficient intersectionsPolygonal Mesh33D Object Representations• Raw data Point cloud Range image Polygon soup• Surfaces Mesh Subdivision  Parametric Implicit• Solids Voxels BSP tree CSG Sweep• High-level structures Scene graph Application specificPoint Cloud• Unstructured set of 3D point samples Acquired from range finder, computer vision, etcHoppeHoppeMicroscribe-3DPolhemusRange Image• Set of 3D points mapping to pixels of depth image Acquired from range scannerBrian CurlessSIGGRAPH 99 Course #4 NotesRange Image Tesselation Range SurfaceCyberwareStanfordPolygon Soup• Unstructured set of polygons Created with interactive modeling systems? Larson3D Object Representations• Raw data Point cloud Range image Polygon soup• Surfaces Mesh Subdivision  Parametric Implicit• Solids Voxels BSP tree CSG Sweep• High-level structures Scene graph Application specificMesh• Connected set of polygons (usually triangles) May not be closedStanford Graphics Laboratory4Subdivision Surface• Coarse mesh & subdivision rule Define smooth surface as limit of sequence of refinements Zorin & SchroederSIGGRAPH 99 Course NotesParametric Surface• Tensor product spline patchs Each patch is parametric function Careful constraints to maintain continuityFvDFH Figure 11.44x = Fx(u,v)y = Fy(u,v)z = Fz(u,v)uvImplicit Surface• Points satisfying: F(x,y,z) = 0Polygonal ModelImplicit ModelBill LorensenSIGGRAPH 99Course #4 Notes3D Object Representations• Raw data Point cloud Range image Polygon soup• Surfaces Mesh Subdivision  Parametric Implicit• Solids Voxels BSP tree CSG Sweep• High-level structures Scene graph Application specificVoxels• Uniform grid of volumetric samples Acquired from CAT, MRI, etc.FvDFH Figure 12.20Stanford Graphics LaboratoryBSP Tree• Binary space partition with solid cells labeled Constructed from polygonal representationsabcdef1237456abcdefgObjectabcdef1234567Binary Spatial PartitionBinary TreeNaylor5CSG• Hierarchy of boolean set operations (union, difference, intersect) applied to simple shapesFvDFH Figure 12.27H&B Figure 9.9Sweep• Solid swept by curve along trajectoryRemoval Path Sweep ModelBill LorensenSIGGRAPH 99Course #4 Notes3D Object Representations• Raw data Point cloud Range image Polygon soup• Surfaces Mesh Subdivision  Parametric Implicit• Solids Voxels BSP tree CSG Sweep• High-level structures Scene graph Application specificScene Graph• Union of objects at leaf nodesBell Laboratoriesavalon.viewpoint.comApplication SpecificApo A-1(Theoretical Biophysics Group,University of Illinois at Urbana-Champaign)Architectural Floorplan(CS Building, Princeton University)Taxonomy of 3D RepresentationsDiscrete ContinuousCombinatorialFunctionalParametric ImplicitTopological Set Membership Voxels,Point setsMeshSubdivisionBSP TreeCell ComplexBezierB-SplineAlgebraicNaylor3D Shape6Equivalence of Representations• Thesis: Each fundamental representation has enough expressive power to model the shape of any geometric object It is possible to perform all geometric operations with any fundamental representation!• Analogous to Turing-Equivalence: All computers today are turing-equivalent, but we still have many different processorsComputational Differences• Efficiency Combinatorial complexity (e.g. O( n log n ) ) Space/time trade-offs (e.g. z-buffer) Numerical accuracy/stability (degree of polynomial)• Simplicity Ease of acquisition Hardware acceleration Software creation and maintenance• Usability Designer interface vs. computational engineComplexity vs. Verbosity TradeoffVerbosity / InaccuracyComplexity / Accuracypixels/ voxelspiecewise linear polyhedralow degree piecewise non-linearsingle general functionsSummary• Raw data Point cloud Range image Polygon soup• Surfaces Mesh Subdivision  Parametric Implicit• Solids Voxels BSP tree CSG Sweep• High-level structures Scene graph Application


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Princeton COS 426 - Overview of 3D Object Representations

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