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UW-Madison ECON 522 - Lecture 7

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Econ 522 Economics of LawLast Wednesday…Our experiment…Slide 4Slide 5Slide 6Slide 6Dynamic games and sequential rationalityDynamic gamesWe can put payoffs from this game into a payoff matrix…Slide 11The key assumption behind subgame perfect equilibrium: common knowledge of rationalitySlide 12Intellectual PropertyInformation: costly to generate, easy to imitateInformation: costly to generate, easy to imitatePatents: one way to solve the problemComparing the two outcomesPatents solve one inefficiency by introducing anotherPatents: a bit of historyPatent breadthSlide 22Patent lengthDo the details matter?Slide 25Slide 26Alternatives to patents for encouraging innovationSlide 27CopyrightSlide 30Slide 31Slide 32Slide 32TrademarksTrademarks – exampleTrademark dilutionSlide 36Trade SecretsSlide 38Econ 522Economics of LawDan QuintSpring 2011Lecture 72Established properties of an efficient property law systemPrivate goods are privately owned, public goods are notOwners have maximum liberty over how they use their propertyInjunctive relief used when transaction costs are low,damages used when transaction costs highWe also gave some thought to “testing Coase”In-class experiment: can UW undergrads allocate poker chips efficiently?(Cost me $118)Last Wednesday…3Take 1: Full Information (values on nametags)Our experiment…24/28 = 86%566032purple chip2purple chip4purple chip46purple chip6purple chippurple chip8red chippurple chipred chip8purple chippurple chip10purple chippurple chip10purple chipred chip12fraction of potential gains realizedactual final allocationefficientallocationstartingallocation4Take 2: Private Information (values hidden)Our experiment…20/24 = 83%444824purple chip2purple chip3purple chip3purple chip4purple chippurple chip4purple chip6purple chipred chip6purple chippurple chip8purple chippurple chip8red chipred chip10fraction of potential gains realizedactual final allocationefficientallocationstartingallocation5Take 3: Uncertainty Take 4: Adverse SelectionOur experiment…100%12128chip2 X die roll(actually 8)chipchip3 X die roll(actually 12)fraction of potential gains realizedactual finalallocationefficientallocationstartingallocation100%664chip2 X die roll(actually 4)chipchip3 X die roll(actually 6)fraction of potential gains realizedactual finalallocationefficientallocationstartingallocation6So…Coase seems to work pretty wellMy guess: if we redid the asymmetric information case a bunch of times, we wouldn’t get trade very oftenComparing “uncertainty” to “asymmetric info”…Seller’s value was 2 X die roll, buyer’s value was 3 X die rollIf nobody knows die roll, no problem – they can trade based on the expected valueBut if seller knows die roll, problemIn strategic settings, information can have negative value – the seller could be worse off for having information!Our experiment…7SequentialRationality8Game theory we’ve seen so far: static games“everything happens at once”(nobody observes another player’s move before deciding how to act)Dynamic gamesone player moves firstsecond player learns what first player did, and then movesDynamic games and sequential rationality9Dynamic gamesFIRM 1 (entrant)Enter Don’t EnterFIRM 2(incumbent)Accommodate Fight(10, 10) (-10, -10)(0, 30)A strategy is one player’s plan for what to do at each decision point he/she acts atIn this case: player 1’s possible strategies are “enter” and “don’t”, player 2’s are “accommodate” and “fight”1010We can look for equilibria like beforewe find two: (Enter, Accommodate), and (Don’t Enter, Fight)question: are both equilibria plausible?sequential rationalityfirm 1 asks, “once I’ve entered, would he really choose to fight?”We can put payoffs from this game into a payoff matrix…10, 10 -10, -100, 30 0, 30Accommodate FightEnterDon’t EnterFirm 2’s ActionFirm 1’s Action11Dynamic gamesFIRM 1 (entrant)Enter Don’t EnterFIRM 2(incumbent)Accommodate Fight(10, 10) (-10, -10)(0, 30)In dynamic games, we look for Subgame Perfect Equilibriaplayers play best-responses in the game as a whole, but also in every branch of the game treeWe find Subgame Perfect Equilibria by backward inductionstart at the bottom of the game tree and work our way up12Firm 1 knows firm 2 is rationalSo he knows that if he enters, firm 2 will do the rational thing – accommodateSo he enters, counting on firm 2 to accommodateThis is the idea of sequential rationality – the assumption that, whatever I do, I can count on the players moving after me to behave rationally in their own best interestThe key assumption behind subgame perfect equilibrium: common knowledge of rationality13Applications ofProperty Law14Intellectual property: broad term for ways that an individual, or a firm, can claim ownership of informationPatents – cover products, commercial processesCopyrights – written ideas (books, music, computer programs)Trademarks – brand names, logosTrade SecretsIntellectual Property15Example: new drugRequires investment of $1,000 to discoverMonopoly profits would be $2,500Once drug has been discovered, another firm could also begin to sell itDuopoly profits would be $450 eachInformation: costly to generate, easy to imitateup-front investment: 1,000monopoly profits: 2,500duopoly profits: 450 each16Solve the game by backward induction:Subgame perfect equilibrium: firm 2 plays Imitate, firm 1 playsDon’t Innovate, drug is never discovered(Both firms earn 0 profits, consumers don’t get the drug)Information: costly to generate,easy to imitateFIRM 1 (innovator)Innovate Don’tFIRM 2 (imitator)Imitate Don’t(-550, 450) (1500, 0)(0, 0)up-front investment: 1,000monopoly profits: 2,500duopoly profits: 450 each17Patent: legal monopolyOther firms prohibited from imitating Firm 1’s discoverySubgame perfect equilibrium: firm 2 does not imitate; firm 1 innovates, drug gets developedPatents: one way to solvethe problemFIRM 1 (innovator)Innovate Don’tFIRM 2 (imitator)Imitate Don’t(-550, 450) (1500, 0)(0, 0)up-front investment: 1,000monopoly profits: 2,500duopoly profits: 450 each450 – P18Comparing the two outcomesFIRM 1 (innovator)Innovate Don’tFIRM 2 (imitator)Imitate Don’t(-550, 450) (1500, 0)(0, 0)up-front investment: 1,000monopoly profits: 2,500duopoly profits: 450 eachFIRM 1


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UW-Madison ECON 522 - Lecture 7

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