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Princeton COS 116 - Digital audio and computer music

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Slide 1OverviewSlide 3What is sound?What do we hear?PsychoacousticsSlide 7Slide 8Slide 9Digital representation of musicCompressionChoosing a representationSlide 13Analyzing speechAuditory Scene AnalysisMusic information retrievalMachine learning for analysisSlide 18Creating music: SynthesisFour approaches to synthesis2. FM Synthesis3. Physical Models4. Cross-synthesisHow can computers be used in making music?Computer as InstrumentQuestions: How can we….Final remarksSlide 28Digital audio and computer musicCOS 116, Spring 2012Guest lecture: Rebecca FiebrinkOverview1. Physics & perception of sound & music2. Representations of music3. Analyzing music with computers4. Creating music with computers1. Sound and musicWhat is sound?Discussion Time“Pressure wave”What do we hear?PitchLoudnessTimbreLocationMeter, rhythm, harmony, melody, structureetc...http://www.youtube.com/watch?v=EvxS_bJ0yOUhttp://www.youtube.com/watch?v=wY1EMwDeaBwhttp://www.youtube.com/watch?v=nIt9QF_5C_wPsychoacousticsPsychoacoustics: relationships between physical phenomenon and our perceptionFrequency: pitch (20-20,000Hz)Amplitude: loudnessTimbre: Identities and strengths of frequencies present+ =Discussion TimeWhat is music?“Organized sound” •Psychoacoustics play an important role•Also dependence upon history, culture, experience•Engages listeners’ psychological mechanisms for expectation/reward2. Representations of sound and musicScore: Digital waveformSpectrogramHow do you represent music?Digital representation of musicCompressionA “better” representation with fewer bitsWhy? Security, transmission, storageHow?Psychoacoustic principlesMP3: MaskingPhysical principles of sound production (uses models of sound source)Choosing a representationRepresentations make compromisesStandard representations are somewhat arbitraryAppropriate choice is task-dependent3. Using technology to analyze sound and musicAnalyzing speechReal-life apps:Customer service phone routingVoice recognition softwareAuditory Scene AnalysisApplications: Archival and retrieval, forensics, AIMusic information retrievalAnalyzing musical dataQuery, recommend, visualize, transcribe, detect plagiarism, follow along scoreSites/apps you can trymidomiThemefinder.comPandora.com (includes “human-powered” algorithms)ShazaamMachine learning for analysis4. Using technology to create music and soundCreating music: SynthesisFour approaches to synthesis1. Additive synthesis1. Figure out proportions of various frequencies2. Synthesize waves and superimpose them3. Modify amplitude using an “envelope”:+ + …=2. FM SynthesisModulate the frequency of one sine oscillator using the output of another oscillator3. Physical Models1. Start with knowledge of physical systems2. Simulate oscillation (Recall Lecture 4)4. Cross-synthesisChoose filter for speech (vowel)Choose source to be another soundHow can computers be used in making music?Synthesizing new soundsProcessing and transforming soundDemo: T-PainAccompanying human performersDemo: RaphaelComposing new musicDemo: CopinAs new musical instrumentsAnd many other ways, too…Computer as InstrumentDemo: SMELT keyboard, motionVideo: ClixDemo: WekinatorVideo: CMMV, BlinkyDemo: Live codingQuestions: How can we….develop new ways to synthesize sound?give a user control over synthesis parameters?make machines interactive in a musical way?augment human capabilities?design new instruments that are easy to play? allow expert musicality?create music that is emotionally and aesthetically compelling?Final remarksDistinctions in this presentation are superficialAnalysis, representation, and creation interactTechnology draws on and contributes to our understanding of the physics and psychophysics of soundComputer music is interdisciplinaryHCI, AI, programming languages, algorithms, systems buildingAlso psychology, music theory, acoustics, signal processing, engineering, physics, performance practice, library science, applied math & statistics, …Technology is constantly complicating and changing the landscape of our musical experiences as creators, participants, listeners, and


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Princeton COS 116 - Digital audio and computer music

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