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Penn CIT 594 - Trees

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TreesDefinition of a treeMore definitionsData structure for a treeGeneral requirements for an ADTADT for a treeA Tree ADT, I: Parents and valuesA Tree ADT, II: children and siblingsA Tree ADT, III: Iterator, other methodsTraversing a treeOther tree manipulationsFile systemsFamily treesPart of a genealogyGame treesBinary trees for expressions(General) trees for expressionsMore trees for statementsWriting compilers and interpretersI’ll never need to write a compiler...The EndTrees2Definition of a treeA tree is like a binary tree, except that a node may have any number of childrenDepending on the needs of the program, the children may or may not be orderedLike a binary tree, a tree has a root, internal nodes, and leavesEach node contains an element and has branches leading to other nodes (its children)Each node (other than the root) has a parentEach node has a depth (distance from the root)ACB D EGF H J KIL M N3More definitionsAn empty tree has no nodesThe descendents of a node are its children and the descendents of its childrenThe ancestors of a node are its parent (if any) and the ancestors of its parentThe subtree rooted at a node consists of the given node and all its descendentsAn ordered tree is one in which the order of the children is important; an unordered tree is one in which the children of a node can be thought of as a setThe branching factor of a node is the number of children it hasThe branching factor of a tree is the average branching factor of its nodes4Data structure for a treeA node in a binary tree can be represented as follows: class BinaryTreeNode { Object value; BinaryTreeNode leftChild, rightChild;}However, each node in a tree has an arbitrary number of children, so we need something that will hold an arbitrary number of nodes, such as a Vector or an ArrayList or a LinkedList class TreeNode { Object element; Vector<TreeNode> children;}We can use an array, but that’s expensive if we need to add or delete childrenIf the order of children is irrelevant, we may use a Set instead of a VectorIf order of children matters, we cannot use a Set5General requirements for an ADTThe constructors and transformers must together be able to create all legal values of the ADTA constructor or transformer should never create an illegal valueIt’s nice if the constructors alone can create all legal values, but sometimes this results in constructors with too many parameters for reasonable convenienceThe accessors must be able to extract any data needed by the application6ADT for a treeIt must be possible to:Construct a new treeIf a tree can be empty, this may require a header nodeAdd a child to a nodeGet (iterate through) the children of a nodeAccess (get and set) the value in a nodeIt should probably be possible to:Remove a child (and the subtree rooted at that child)Get the parent of a node7A Tree ADT, I: Parents and valuesConstructor:public Tree(Object value)Values:public Object getValue()public void setValue(Object value)Parents and ancestors:public Tree getParent()public boolean hasAncestor(Tree ancestor)8A Tree ADT, II: children and siblingsChildren:public void addChild(Tree newChild)public void addChildren(ArrayList newChildren)public void detachFromParent()public boolean hasChildren()public ArrayList getChildren()public Tree GetFirstChild()public Tree getLastChild()Siblings:public boolean hasNextSibling()public Tree getNextSibling()public boolean hasPreviousSibling()public Tree getPreviousSibling()9A Tree ADT, III: Iterator, other methods Iterator (preorder traversal of the Tree):public Iterator iterator()public boolean hasNext()public Object next()public void remove()Convenience methods:public boolean isRoot()public boolean isLeaf()public int depth()Standard methods:public boolean equals(Object o)public String toString()public void print()10Traversing a treeYou can traverse a tree in preorder: void preorderPrint(node) { // doesn’t use Tree.iterator() System.out.println(node); Iterator iter = node.children.iterator(); while (iter.hasNext()) { preorderPrint(iter.next()); }}You can traverse a tree in postorder: void postorderPrint(node) { Iterator iter = node.children.iterator(); while (iter.hasNext()) { postorderPrint(iter.next()); } System.out.println(node);}You can’t usually traverse a tree in inorderWhy not?11Other tree manipulationsThere’s really nothing new to talk about; you’ve seen it all with binary treesA tree consists of nodes, each node has references to some other nodes—you know how to do all this stuffThere are some useful algorithms for searching trees, and with some modifications they also apply to searching graphsLet’s move on to some applications of trees12File systemsFile systems are almost always implemented as a tree structureThe nodes in the tree are of (at least) two types: folders (or directories), and plain filesA folder typically has children—subfolders and plain filesA folder also contains a link to its parent—in both Windows and UNIX, this link is denoted by ..In UNIX, the root of the tree is denoted by /A plain file is typically a leaf13Family treesIt turns out that a tree is not a good way to represent a family treeEvery child has two parents, a mother and a fatherParents frequently remarryAn “upside down” binary tree almost worksSince it is a biological fact (so far) that every child has exactly two parents, we can use left child = mother and right child = fatherThe terminology gets a bit confusingIf you could go back far enough, it becomes a mathematical certainty that the mother and father have some ancestors in common14Part of a genealogyIsaacDavidPaulaStevenDanielleWinfredCarolChesterElaineEugenePauline15Game treesTrees are used heavily in implementing games, particularly board gamesA node represents a position on the boardThe children of a node represent all the possible moves from that positionMore precisely, the branches from a node represent the possible moves; the children represent the new positionsPlanning ahead (in a game) means choosing a path through the treeHowever—You can’t have a cycle in a treeIf you can return to a previous position in a game, you have a cycleGraphs can


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Penn CIT 594 - Trees

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