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Princeton COS 426 - Image Processing

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1Image ProcessingTom FunkhouserPrinceton UniversityCOS 426, Spring 2006Image Processing• Quantization Uniform Quantization Random dither Ordered dither Floyd-Steinberg dither • Pixel operations Add random noise Add luminance Add contrast Add saturation• Filtering Blur Detect edges• Warping Scale Rotate Warp• Combining Composite MorphWhat is an Image?• An image is a 2D rectilinear array of samplesContinuous image Digital imageImage Resolution• Intensity resolution Each pixel has only “Depth” bits for colors/intensities• Spatial resolution Image has only “Width” x “Height” pixels• Temporal resolution Monitor refreshes images at only “Rate” HzWidth x Height Depth Rate NTSC 640 x 480 8 30Workstation 1280 x 1024 24 75Film 3000 x 2000 12 24Laser Printer 6600 x 5100 1 -TypicalResolutionsSources of Error• Intensity quantization Not enough intensity resolution• Spatial aliasing Not enough spatial resolution• Temporal aliasing Not enough temporal resolution()−=),(22),(),(yxyxPyxIEOverview• Image representation What is an image? Halftoning and dithering Reduce visual artifacts due to quantization• Sampling and reconstruction Reduce visual artifacts due to aliasing2Quantization• Artifacts due to limited intensity resolution Frame buffers have limited number of bits per pixel Physical devices have limited dynamic rangeUniform QuantizationP(x, y) = round( I(x, y) )where round() chooses nearestvalue that can be represented.I(x,y)P(x,y)P(x,y)(2 bits per pixel)I(x,y)Uniform Quantization8 bits 4 bits 2 bits 1 bit Notice contouring.• Images with decreasing bits per pixel:Reducing Effects of Quantization• Dithering Random dither Ordered dither Error diffusion dither• Halftoning Classical halftoningDithering• Distribute errors among pixels Exploit spatial integration in our eye Display greater range of perceptible intensitiesUniformQuantization(1 bit)Floyd-SteinbergDither(1 bit)Original(8 bits)Random Dither• Randomize quantization errors Errors appear as noiseP(x, y) = round( I(x, y) + noise(x,y) )I(x,y)P(x,y)I(x,y)P(x,y)3Random DitherUniformQuantization(1 bit)Random Dither(1 bit)Original(8 bits)Ordered Dither• Pseudo-random quantization errors Matrix stores pattern of threshholdsi = x mod nj = y mod ne = I(x,y) - trunc(I(x,y))threshold = (D(i,j)+1)/(n2+1)if (e > threshold)P(x,y) = ceil(I(x, y))else P(x,y) = floor(I(x,y)) =20132D0 11/5 2/5 3/5 4/5thresholdsOrdered Dither• Bayer’s ordered dither matrices =20132D =10280614412911135137154D ++++=222222222222)2,2(4)1,2(4)2,1(4)1,1(4nnnnnnnnnUDDUDDUDDUDDDOrdered DitherRandomDither(1 bit)Original(8 bits)OrderedDither (1 bit)Error Diffusion Dither• Spread quantization error over neighbor pixels Error dispersed to pixels right and belowFigure 14.42 from H&Bαβγ δα + β + γ + δ = 1.0Error Diffusion DitherRandomDither(1 bit)Original(8 bits)OrderedDither (1 bit)Floyd-SteinbergDither (1 bit)4Reducing Effects of Quantization• Dithering Random dither Ordered dither Error diffusion dither Halftoning Classical halftoningClassical Halftoning• Use dots of varying size to represent intensities Area of dots proportional to intensity in imageP(x,y)I(x,y)Classical HalftoningFrom Town Topics, PrincetonHalftone patterns• Use cluster of pixels to represent intensity Trade spatial resolution for intensity resolutionFigure 14.37 from H&BQ: In this case, would we use four “halftoned” pixels in place of one original pixel?Overview• Image representation What is an image?• Halftoning and dithering Reduce visual artifacts due to quantization Sampling and reconstruction Reduce visual artifacts due to aliasingWhat is an Image?• An image is a 2D rectilinear array of samplesContinuous image Digital image5Sampling and ReconstructionSamplingReconstructionSampling and ReconstructionFigure 19.9 FvDFHImage Processing• Quantization Uniform Quantization Random dither Ordered dither Floyd-Steinberg dither• Pixel operations Add random noise Add luminance Add contrast Add saturation• Filtering Blur Detect edges• Warping Scale Rotate Warps• Combining Composite MorphAdjusting Brightness• Simply scale pixel components Must clamp to range (e.g., 0 to 255) Original BrighterAdjusting Contrast• Compute mean luminance for all pixels luminance = 0.30*r + 0.59*g + 0.11*b• Scale deviation from for each pixel component Must clamp to range (e.g., 0 to 255) Original More ContrastImage Processing• Quantization Uniform Quantization Random dither Ordered dither Floyd-Steinberg dither• Pixel operations Add random noise Add luminance Add contrast Add saturation• Filtering Blur Detect edges• Warping Scale Rotate Warps• Combining Composite Morph6Image Processing• Consider reducing the image resolutionOriginal image 1/4 resolutionImage ProcessingResampling• Image processing is a resampling problemThou shalt avoid aliasing!Thou shalt avoid aliasing!Aliasing• In general: Artifacts due to under-sampling or poor reconstruction• Specifically, in graphics: Spatial aliasing Temporal aliasingFigure 14.17 FvDFHUnder-samplingSpatial Aliasing• Artifacts due to limited spatial resolutionSpatial Aliasing• Artifacts due to limited spatial resolution“Jaggies”Temporal Aliasing• Artifacts due to limited temporal resolution Strobing Flickering7Temporal Aliasing• Artifacts due to limited temporal resolution Strobing FlickeringTemporal Aliasing• Artifacts due to limited temporal resolution Strobing FlickeringTemporal Aliasing• Artifacts due to limited temporal resolution Strobing FlickeringSampling Theory• When does aliasing happen? How many samples are required to represent a given signal without loss of information? What signals can be reconstructed without loss for a given sampling rate?Spectral Analysis• Spatial domain: Function: f(x) Filtering: convolution• Frequency domain: Function: F(u) Filtering: multiplicationAny signal can be written as a sum of periodic functions.Fourier TransformFigure 2.6 Wolberg8Fourier Transform∞∞−−= dxexfuFxuiπ2)()(∞∞−+= dueuFxfuxiπ2)()(• Fourier


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Princeton COS 426 - Image Processing

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