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UCF EEL 6938 - Age of Empires The Age of Kings

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Age of Empires The Age of KingsOverviewIntroductionCivilizations and AttributesUnits Strength and WeaknessesTechnology TreeScenarioRandom MapDeath MatchReferencesAge of EmpiresThe Age of KingsBy: Dinh Le02-17-2005EEL6938Overview•Introduction•Scenario•Random Map•Death Match•Demo•ReferencesIntroduction•RTS (developed from turn based)•Civilizations and Attributes•Units Strengths and Weaknesses •Branching Technology•Resources (food, wood, stone, gold)•Human vs. ComputerCivilizations and Attributes•13 Different Civilizations•200 population limit•Buildings and Constructions•Each has unique technology bonuses•Each has unique unit bonuses–Workers (villagers: Build, Repair, Gather)–Militia (infantry, archers, cavalry, siege etc.)BackUnits Strength and Weaknesses•Rock - Paper - Scissor•Infantry (swordsmen, pikemen)•Archer (foot archer, cavalry archer)•Cavalry (scout, knight)•Siege Weapon (ballista, catapult, trebuchet)•Ships (fishing ships, battle ships)BackTechnology Tree•4 age advances–Dark Age–Feudal Age–Castle Age–Imperial AgeBackScenario•Capaigns•Storyline•Objective–Search and Destroy–DefenseRandom Map•Requires resource management•Evaluating priorities•Making tactical decisions•Defense from preemptive attacks•Counter units (rock-paper-scissor)Death Match•Army Control–Gathering point–Moving according to waypoints–Formation–Patrol–Guard–Follow–Multiple aggression level•Multiplayer Cooperation•TradingReferences•www.aok.heavengames.com•www.ensemblestudios.com


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