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Princeton COS 116 - Digital audio and computer music

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Digital audio and computer musicOverview1. Sound and musicWhat is sound?What do we hear?PsychoacousticsPowerPoint Presentation2. Representations of sound and musicSlide 9Digital representation of musicCompressionChoosing a representation3. Using technology to analyze sound and musicAnalyzing speechComputational Auditory Scene AnalysisMusic information retrievalMachine learning for analysis4. Using technology to create music and soundCreating music: SynthesisThree approaches to synthesisSlide 21Some continua of computer music creationPerformer-Computer InteractionQuestions: How can we….Final remarksSlide 26Digital audio and computer musicCOS 116: 2/26/2008Overview1. Sound and music in the physical world and in human experience2. Representations of music3. Analyzing music with computers4. Creating music with computers1. Sound and musicWhat is sound?Discussion Time“Pressure wave”What do we hear?Video: http://www.youtube.com/watch?v=0svoQcMQNYgFrequencyPitchLoudnessTimbre…PsychoacousticsRelationships between physical phenomenon of sound and our perceptionFrequency : pitch20-20,000HzAmplitude : loudnessIdentities and strengths of frequencies present : timbre+ =Discussion TimeWhat is music?“Organized sound” • Psychoacoustics play an important role• Also dependence upon history, culture, experience• Engages listeners’ psychological mechanisms for expectation/reward2. Representations of sound and musicScore: Audio samplesSpectrumDiscussion TimeHow do you represent music?Digital representation of musicCompressionA “better” representation with fewer bitsWhy? Security, transmission, storageHow?Psychoacoustic principlesMP3: MaskingPhysical principles of sound production (uses modelsof sound source)Choosing a representationRepresentations are compromisesStandard representations are somewhat arbitraryAppropriate representation is task-dependent3. Using technology to analyze sound and musicAnalyzing speechReal-life apps:Customer service phone routingVoice recognition softwareComputational Auditory Scene AnalysisApplications: Archival and retrieval, forensics, AIMusic information retrievalAnalyzing musical dataQuery, recommend, visualize, transcribe, detect plagiarism, follow along with a scoreSites you can trymidomi.comThemefinder.comPandora.com (human-driven), last.fmMachine learning for analysis4. Using technology to create music and soundA whirlwind tour of the 20th century, with a focus on computer technologyCreating music: SynthesisThree approaches to synthesisAdditive synthesis1. Figure out which frequencies are present, and in what proportions2. Synthesize a sine wave at each frequency, and superpose them.1. Physical modeling1. Start with knowledge about how physical systems oscillate2. Simulate oscillation of an arbitrary system. (RecallLecture 4)+ + …=Three approaches to synthesisCross-synthesisChoose filter for speech (vowel)Choose source to be another soundSome continua of computer music creationSynthesisControlling synthesisCompositionlowhighLevel of controlRunning a programComputer follows performerLive coding, special controllersInteractivityPerformer-Computer InteractionAugmented instrumentsSoftware and hardware interfacesDemo: PLOrk video, PBSDemo: using a Wii-mote to control soundDemo: SMELTNew instruments Demo: Perry’s MugLive codingDemo: Max’s drum machineQuestions: How can we….develop new ways to synthesize sound?give user control over synthesis parameters?make machines interactive in a musical way?augment human capabilities?design new instruments that are easy to play? allow expert musicality?create music that is emotionally and aesthetically compelling?Final remarksDistinctions in this presentation are superficialAnalysis, representation, and creation interactTechnology draws on and contributes to our understanding of the physics and psychophysics of soundComputer music is interdisciplinaryHCI, AI, programming languages, algorithms, systems buildingAlso psychology, music theory, acoustics, signal processing, engineering, physics, performance practice, library science, applied math & statistics, …Technology is constantly complicating and changing the landscape of our musical experiences as creators, participants, listeners, and consumers.http://soundlab.cs.princeton.edu/QuickTime™ and aTIFF (LZW) decompressorare needed to see this picture.QuickTime™ and aTIFF (LZW) decompressorare needed to see this


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Princeton COS 116 - Digital audio and computer music

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