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CORNELL CS 414 - Module 12: I/O Systems

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Module 12: I/O SystemsI/O HardwarePollingInterruptsInterrupt-drive I/O CycleDirect Memory AccessSix step process to perform DMA transferApplication I/O InterfaceBlock and Character DevicesNetwork DevicesClocks and TimersBlocking and Nonblocking I/OKernel I/O SubsystemSlide 14Error HandlingKernel Data StructuresI/O Requests to Hardware OperationsLife Cycle of an I/O RequestExample: Disk StructureDisk ManagementDisk PerformanceSlide 22SpeedPerformanceIntercomputer communicationsImproving Performance1Module 12: I/O SystemsModule 12: I/O SystemsI/O hardwareApplication I/O InterfaceKernel I/O SubsystemTransforming I/O Requests to Hardware OperationsPerformance2I/O HardwareI/O HardwareIncredible variety of I/O devicesCommon conceptsPort Bus (daisy chain or shared direct access)Controller (host adapter)I/O instructions control devicesDevices have addresses, used by Direct I/O instructionsMemory-mapped I/O3PollingPollingDetermines state of device command-readybusyerrorBusy-wait cycle to wait for I/O from device4InterruptsInterruptsCPU Interrupt request line triggered by I/O deviceInterrupt handler receives interruptsMaskable to ignore or delay some interruptsInterrupt vector to dispatch interrupt to correct handlerBased on prioritySome unmaskableInterrupt mechanism also used for exceptions5Interrupt-drive I/O CycleInterrupt-drive I/O Cycle6Direct Memory AccessDirect Memory AccessUsed to avoid programmed I/O for large data movement Requires DMA controllerBypasses CPU to transfer data directly between I/O device and memory7Six step process to perform DMA Six step process to perform DMA transfertransfer8Application I/O InterfaceApplication I/O InterfaceI/O system calls encapsulate device behaviors in generic classesDevice-driver layer hides differences among I/O controllers from kernelDevices vary in many dimensionsCharacter-stream or blockSequential or random-accessSharable or dedicatedSpeed of operationread-write, read only, or write only9Block and Character DevicesBlock and Character DevicesBlock devices include disk drivesCommands include read, write, seek Raw I/O or file-system accessMemory-mapped file access possibleCharacter devices include keyboards, mice, serial portsCommands include get, putLibraries layered on top allow line editing10Network DevicesNetwork DevicesVarying enough from block and character to have own interfaceUnix and Windows/NT include socket interfaceSeparates network protocol from network operationIncludes select functionalityApproaches vary widely (pipes, FIFOs, streams, queues, mailboxes)11Clocks and TimersClocks and TimersProvide current time, elapsed time, timerif programmable interval time used for timings, periodic interruptsioctl (on UNIX) covers odd aspects of I/O such as clocks and timers12Blocking and Nonblocking I/OBlocking and Nonblocking I/OBlocking - process suspended until I/O completedEasy to use and understandInsufficient for some needsNonblocking - I/O call returns as much as availableUser interface, data copy (buffered I/O)Implemented via multi-threadingReturns quickly with count of bytes read or writtenAsynchronous - process runs while I/O executesDifficult to useI/O subsystem signals process when I/O completed13Kernel I/O SubsystemKernel I/O SubsystemSchedulingSome I/O request ordering via per-device queueSome OSs try fairnessBuffering - store data in memory while transferring between devicesTo cope with device speed mismatchTo cope with device transfer size mismatchTo maintain “copy semantics”14Kernel I/O SubsystemKernel I/O SubsystemCaching - fast memory holding copy of dataAlways just a copyKey to performanceSpooling - hold output for a deviceIf device can serve only one request at a time i.e., PrintingDevice reservation - provides exclusive access to a deviceSystem calls for allocation and deallocationWatch out for deadlock15Error HandlingError HandlingOS can recover from disk read, device unavailable, transient write failuresMost return an error number or code when I/O request fails System error logs hold problem reports16Kernel Data StructuresKernel Data StructuresKernel keeps state info for I/O components, including open file tables, network connections, character device stateMany, many complex data structures to track buffers, memory allocation, “dirty” blocksSome use object-oriented methods and message passing to implement I/O17I/O Requests to Hardware OperationsI/O Requests to Hardware OperationsConsider reading a file from disk for a process Determine device holding file Translate name to device representationPhysically read data from disk into bufferMake data available to requesting processReturn control to process18Life Cycle of an I/O RequestLife Cycle of an I/O Request19Example: Disk StructureExample: Disk StructureDisk drives are addressed as large 1-dimensional arrays of logical blocks, where the logical block is the smallest unit of transfer. The 1-dimensional array of logical blocks is mapped into the sectors of the disk sequentially.Sector 0 is the first sector of the first track on the outermost cylinder.Mapping proceeds in order through that track, then the rest of the tracks in that cylinder, and then through the rest of the cylinders from outermost to innermost.20Disk ManagementDisk ManagementLow-level formatting, or physical formatting — Dividing a disk into sectors that the disk controller can read and write.To use a disk to hold files, the operating system still needs to record its own data structures on the disk.Partition the disk into one or more groups of cylinders.Logical formatting or “making a file system”.Boot block initializes system.The bootstrap is stored in ROM.Bootstrap loader program.Methods such as sector sparing used to handle bad blocks or interleaving to handle different disk hardware designs21Disk PerformanceDisk PerformanceThe operating system is responsible for using hardware efficiently — for the disk drives, this means having a fast access time and disk bandwidth.Access time has three major componentsSeek time is the time for the disk are to move the heads to the cylinder containing the desired sector.Rotational latency is the additional time waiting for the disk


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CORNELL CS 414 - Module 12: I/O Systems

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