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Penn CIT 594 - Pointers and References

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Pointers and ReferencesMachine addressesC (and C++) vs. JavaReferencesData structuresA trivial exampleA more serious exampleBinary trees in JavaSize of objectsThe magic of VectorsVector’s secret trickThe EndJan 15, 2019Pointers and ReferencesMachine addressesComputer memory consists of one long list of addressable bytesA pointer is a data item that contains an address3FA71CF23FA71CF33FA71CF43FA71CF53FA71CF63FA71CF73FA71CF83FA71CF93FA71CFA3FA71CFB3FA71CFC3FA71CFD3FA71CFE3FA71CFF3FA71D003FA71D01::3FA71CF6• A reference is a data item that contains an address3FA71CF6• C has pointers, but Java has references• So what’s the difference?C (and C++) vs. JavaIn C you can dereference (follow) a pointerIn Java you can dereference (follow) a referenceIn C you can assign one pointer variable to anotherIn Java you can assign one reference variable to anotherIn C you can determine whether one pointer is larger than, equal to, or smaller than another pointerIn Java you can determine whether one reference is equal to another referenceIn C you can create a pointer to anythingIn Java you can have references to objectsIn C you can do integer arithmetic on pointersReferencesRecall that an Abstract Data Type (ADT) has a set of values and a set of operations on those valuesPointers and references have the same set of values (memory addresses)Pointers have more defined operations than referencesPointers are more flexible and more general than referencesReferences are safer than pointers (from error or malicious misuse)References allow automatic garbage collection (pointers don’t)A (non-abstract) Data Type also has an implementationThe implementations of pointers and references are similarJava references carry information about the thing referenced; in C, it’s up to the compiler to figure out what it canData structuresBasically, pointers and references are the same thing; they point to (refer to) something else in memoryA Data Structure is a description of how data is organized in memoryMany (not all) data structures are built from objects pointing/referring to one anotherUnderstanding pointers (references) is fundamental to this courseIf this course were taught in C or C++ instead of Java, all the “nuts and bolts” would be the sameThis course is in Java, but it’s not about JavaYou need to know how to create your own data structuresI will also teach some Java-specific packagesIn real life, it’s stupid to redo work that’s already been done for youA trivial exampleWe use a lot of references in Java:class Person { String name; Person spouse; Person (String n) { name = n; }}…Person john = new Person("John");Person mary = new Person("Mary");john.spouse = mary;mary.spouse = john;"John""Mary"johnnamespousemarynamespouseA more serious exampleA binary tree is a data structure in which every node (object) has zero, one, or two children (references to other nodes)Arithmetic expressions can be represented as binary treesTo evaluate an arithmeticexpression:If it is a leaf, return its valueOtherwise, evaluate its two subtrees, and perform the indicated operation+/12nullnull4nullnull7nullnullA binary tree representing thearithmetic expression 12/4+7Binary trees in Javapublic class BinaryTree { public Object value; // the information in this node private BinaryTree leftChild; private BinaryTree rightChild; // Constructors and methods...}To make binary trees as useful as possible, we make the value in a node an ObjectAs implementers of the BinaryTree class, our job is to make sure that the structure of the binary tree is always validWe don’t really care what the user puts in the value fieldSize of objectsObjects in Java have, generally speaking, a fixed sizeThe size of all primitives is knownObjects don’t actually “contain” other objects—they just have references to other objects, and a reference is 4 bytesSo what about Vectors?A Vector is like an array, but it gets bigger as you put things into itA Vector actually has two “sizes”—its capacity, which is how many references it can hold, and its size, which is how many references are in it right nowWhen you exceed the capacity of a Vector, Java creates a new Vector for youThe magic of VectorsSuppose you have two references to a Vector, and you use one of them to add elements to the VectorWhat happens if Java decides to replace this Vector with a bigger one?It looks like the second reference is a “dangling pointer,” referring to nothingThis doesn’t happen! Java protects you from this errorBut how?v1v2Vector’s secret trickA reference to a Vector is actually a reference to a reference to a VectorIn this way, the “real” reference has to be changed in only one place, and all the other, indirect references automatically workIt’s clever, but it isn’t magicv2v1The


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Penn CIT 594 - Pointers and References

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