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54 Animation * After Zoetropes, flip books, etc. . . . * Gertie the Dinosaur (l9l4) & Winsor McCay * Cel animation: * Walt Disney & Ub Iwerks * Foreground & background cels * Stop-motion animation: *As early as 1898 (Albert E. Smith and J. Stuart Blackton’s The Humpty Dumpty Circus, U.S.) * Ray Harryhausen (Jason & the Argonauts, etc.) *Aardman Animation (Peter Lord & David Sproxton + Nick Park; Chicken Run, 2000; Wallace & Gromit in the Curse of the Were- Rabbit, 2005) * Full animation and Multiplaning (only the biggies— Disney, Don Bluth, DreamWorks, Japanese studios) * Backlighting (e.g., Beauty and the Beast, 1991) * Rotoscoping/Reference film (live action film as reference) (e.g., Ralph Bakshi, Lord of the Rings, l978; Richard Linklater, Waking Life, 2001; A Scanner Darkly, 2006) * Optical printer used to combine live action w/ animation as early as 1920's (e.g., Who Framed55Roger Rabbit?, 1989) * Japanese Anime --not only for kids! Cel animation at its best. . . e.g., Akira (1988); Cowboy Bebop (2001) * Studio Ghibli, the “kinder, gentler” anime studio, founded in 1985 by Hayao Miyazaki--Princess Mononoke, 1999; Spirited Away, 2002; Howl’s Moving Castle, 2005--and Isao Takahata--Grave of the Fireflies, 1988 * Computer animation (computer generated imagery, or CGI)—Pixar, DreamWorks e.g., TRON (1982); Toy Story (1995); Finding Nemo (2003) * Performance capture (using computers to generate CGI characters moving in "real time" as captured from real humans performing while wearing sensors) * With computer animation, we have a blurring of the line between animation and digital special effects - The majority of feature films released in the U.S. contain at least some CGI (with live action) - Even Studio Ghibli, which still uses hand-draw cel animation, uses computer applications for highlights and sparkles,


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CSU COM 221 - Animation

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