DOC PREVIEW
GU GCIS 504 - Recall The Team Skills

This preview shows page 1-2-3-4-5-6 out of 18 pages.

Save
View full document
View full document
Premium Document
Do you want full access? Go Premium and unlock all 18 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 18 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 18 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 18 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 18 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 18 pages.
Access to all documents
Download any document
Ad free experience
Premium Document
Do you want full access? Go Premium and unlock all 18 pages.
Access to all documents
Download any document
Ad free experience

Unformatted text preview:

Recall The Team SkillsRequirements PyramidTeam Skill 5 Refining the System DefinitionChapter 20 Software Requirements A More Rigorous LookIntroductionLooking Deeper into Software RequirementsLooking Deeper into Software RequirementsSlide 8System ElementsThe Relationship between Software Requirements and Use CasesThe Relationship between Features and Software RequirementsFeature vs. Use casesThe Requirements Dilemma What versus HowRequirements versus DesignTypes of RequirementsTypes of Requirementsconnections among several types of requirementsKey PointsRecall The Team Skills1. Analyzing the Problem (with 5 steps)2. Understanding User and Stakeholder Needs3. Defining the System4. Managing Scope1. Establishing project scope2. Managing your customer5. Refining the System Definition6. Building the Right SystemRequirements PyramidTeam Skill 5Refining the System DefinitionCh 20. Software Requirements: a more rigorous lookCh 21: Refining the Use CasesCh 22: Developing the Supplementary SpecificationCh 23: On Ambiguity and SpecificityCh 24: Technical Methods for Specifying RequirementsChapter 20Software RequirementsA More Rigorous Look  Relationships between requirements, features and use cases. Types of requirements. Requirement Vs. DesignIntroductionIn previous team skills, the features and the use-case models were at a high level of abstraction for the following reasons.We can better understand the main characteristics of the system by focusing on its features and key use cases and how they fulfill user needs.We can assess the system for its completeness, its consistency, and its fit within its environment.We can use this information to determine feasibility and to manage the scope of the system before making significant resource investments.Looking Deeper into Software Requirements Definition of a software requirement:1. A software capability needed by the user to solve a problem or to achieve an objective2. A software capability that must be met or possessed by a system or a system component to satisfy a contract, standard, specification, or other formally imposed documentationLooking Deeper into Software RequirementsTo fully describe the behavior of a software system we need 5 major classes:1. Inputs to the system: Not only the content of the input but also, as necessary, the details of input devices and the form, look, and feel—protocol—of the input. 2. Outputs from the system: A description of the output devices, such as voice-output or visual display, that must be supported, as well as the protocol and formats of the information generated by the system.Looking Deeper into Software Requirements3. Functions of the system: The mapping of inputs to outputs, and their various combinations.4. Attributes of the system: non-functional requirements like reliability, maintainability, availability, and throughput that the developers must taken into account.5. Attributes of the system environment: additional non-functional requirements as the ability of the system to operate with other applications, loads, and operating systems.System ElementsThe Relationship between Software Requirements and Use CasesUse cases are just one way to express software requirements.Use cases can't conveniently express certain types of requirements Example: "the application must support up to 100 simultaneous users“There are better ways to express other types of requirements as well (Chapter 22).The Relationship between Features and Software RequirementsFeaturesSimple descriptions of system services in a shorthand manner. Help us understand and communicate at a high level of abstraction.We can't fully describe the system and write code from those descriptions. They are too abstract for this purpose.Software Req.sDetailed descriptions of system services (features).We can code from them.They should be specific enough to be "testable"Feature vs. Use casesVision Doc feature Use casesThe defect-tracing sys will provide trending information to help the users assess project statusConfigure report utilitycompile history trendThe Requirements Dilemma What versus How Requirements shall tell us what the system is to do, and NOT how the system shall do it.Exclude project information: Information associated with project management (schedules, verification and validation plans, budgets, and staffing schedules)Information about how the system will be tested.Exclude design informationSystem design or architecture.Requirements versus Design Software requirements and design are iterativeCurrent requirements cause certain design decisionsDesign decisions develop new requirementsTypes of Requirements Functional software requirements: Express how the system behaves—its inputs, its outputs, and the functions it provides to its users. Nonfunctional software requirements: To express some of the "attributes of the system" or "attributes of the system environment" such as usability, reliability, performance and supportabilityDesign constraints: restrictions on the design of a system, or the process by which a system is developed, that do not affect the external behavior of the system but that must be fulfilled to meet technical, business, or contractual obligations.Types of Requirementsconnections among several types of requirementsKey PointsA complete set of requirements can be determined by defining the inputs, outputs, functions, and attributes of the system plus the attributes of the system environment.Requirements should exclude project-related information, such as schedules, project plans, budgets, and tests, as well as design information.The requirements/design process is iterative; requirements lead to the selection of certain design options, which in turn may initiate new requirements.Design constraints are restrictions on the design of the system or on the process by which a system is


View Full Document

GU GCIS 504 - Recall The Team Skills

Download Recall The Team Skills
Our administrator received your request to download this document. We will send you the file to your email shortly.
Loading Unlocking...
Login

Join to view Recall The Team Skills and access 3M+ class-specific study document.

or
We will never post anything without your permission.
Don't have an account?
Sign Up

Join to view Recall The Team Skills 2 2 and access 3M+ class-specific study document.

or

By creating an account you agree to our Privacy Policy and Terms Of Use

Already a member?