Human-Computer InteractionVisual perceptionTheoriesSlide 4Slide 5Constructivist approachEffect of context on perceptionGestalt psychologistsGestalt laws of perceptual organizationFigure and GroundSlide 11CamouflageSimilaritySlide 14Proximity/ContiguityContinuityClosureSlide 18AreaSlide 20SymmetryEcological approachGraphical Representation at the InterfaceGraphical modelingDepth cues, continuedSolid modeling v. wireframeApplications of 3DGraphical codingCoding MethodsSlide 30Slide 31Slide 32Slide 33Graphical coding for quantitative dataColor codingResultsGuidelines for using colorColor and textColor v. monochromeColorGood visual representations:Slide 42Slide 43Slide 44Slide 45Slide 46IconsIcons: ProsIcons: ConsMeaning of iconsDesign principles: iconsIconic representationsSlide 53Evaluating iconsIcons: add’l considerationsIcon screen design issuesIcons: example 1Icons: example2Representational FormsFunctionUnderlying conceptCombinationAnimated iconsYour job now …Group BAttention and Memory Constraints“cocktail party phenomenon”AttentionFocusing attention at the interfaceExercise: structuring informationExamples of structured infoTechniques for guiding attentionNote that:Multitasking and interruptionsCognitive AidsExercise - Stroop EffectCognitive ProcessesEffect on UI design decisionsMemory constraintsSlide 80Unix commandsPaper of interestHuman-Computer InteractionHuman perception, attention, memoryVisual perceptionHumans capable of obtaining information from displays varying considerably in size and other featuresbut not uniformly across the spectrum nor at all speedsTheoriesConstructive theorists: the process of seeing is active; view of the world constructed from info in environment and previously stored knowledgeEcological theorists: perception involves the process of picking up info from the environment; doesn’t require construction or elaborationVisual perceptionHow long did it take to recognize the Dalmation?Only after you knew what you were looking for?After recognizing the Dalmation, what else could you see?Interpretation of the scene is possible because we know what Dalmations, trees, etc. look like -- active construction of the image.Constructivist approachPerception involves intervention of representations and memoriesnot like the image a camera would produce -- instead, a model that is transformed, enhanced, distorted, and portions discardedability to perceive objects on a screen is a result of prior knowledge and expectations + image on retinaEffect of context on perceptionWhen presented with ambiguous stimuli, our knowledge of the world helps us to make sense of it -- same with ambiguous info on computer screen Constructive process also involves decomposing images into recognizable entities: figure and backgroundGestalt psychologistsBelieved that our ability to interpret the meaning of scenes and objects is based on innate human laws of organizationGestalt laws of perceptual organizationProximity - dots appear as groups rather than a random cluster of elementsSimilarity - tendency for elements of same shape or color to be seen as belonging togetherClosure - missing parts of the figure are filled in to complete it, so that it appears as a whole circleContinuity - the stimulus appears to be made of two lines of dots, traversing each other, rather than a random set of dotsSymmetry - regions bounded by symmetrical borders tend to perceived as coherent figuresFigure and GroundFigure – similar elementsGround – contrasting, dissimilar elementsFigure and GroundWhite horsesBlack horses?Escher art often plays with figure/groundCamouflageFigure so similar to ground that it tends to disappearSimilarityThings that share visual characteristics like shape, size, color, texture, orientation seen as belonging togetherSimilarityLarger circles seen as belonging togetherProximity/ContiguityThings that are closer are seen as belonging togetherSee vertical vs. horizontal linesSee two groups of twoContinuityTend to see figures as continuousClosureTend to see complete figures, even when part of info is missingClosureWhat do you see?AreaThe smaller of two overlapping figures is perceived as figure while larger is perceived as groundAreaCan reverse effect with shadingSymmetryWhole figure is perceived rather than individual partsWhat do you see?Ecological approachPerception is a direct process; information is detected not constructedhumans will actively engage in activities that provide the necessary info to achieve goalsaffordances: our understanding of the behavior of a system is what is afforded or permitted by the system–obvious -> easy to interact with–ambiguous -> more mistakes–examples: door handles, scroll barsGraphical Representation at the InterfaceUse realistic graphics in interface–effective–too expensive–often unnecessaryMethods–graphical modeling–graphical codingGraphical modelingRepresent 3D objects on 2D surface, requires depth cues–size - larger of two otherwise identical objects appears closer than smaller one–interposition - blocked object perceived as behind blocking object–contrast, clarity, brightness - sharper and more distinct indicates near, duller appear far–shadow - cues re: relative position–texture - as apparent distance increases texture of detailed surface becomes less grainyDepth cues, continuedMotion parallax- –move head side to side, objects displaced at different rates–on screen: move camera so image on screen moves, following rules of motion parallaxstereoscopic -–two images, one per eye, shown from slightly different angles (used in VR head-mounted displays)Solid modeling v. wireframeSolid modeling: color and shading used to achieve high-fidelity –more info about from, shape, surface–compute-intensiveWireframe - schematic line drawings–good for showing internal structure–cheaper to computeApplications of 3DDesign of buildings, cars, aircraftvirtual realitymolecular modelingGraphical codingSymbols, colors, other attributes represent state of systemExamples:–reverse video to represent current status of files–abstract shapes to represent different objects–color represents options–alphanumerics represent data object–size of icon maps to file size–wastebin image for deletion capabilityCoding MethodsAlphanumerics–unlimited number of
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