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LCC 3710Principles of Interaction DesignClass agenda:- Readings- Group activity (if time!)- GroupIssues in Game DesignUser Experience – what kind of experience are you creating? – fun? learning? collaboration?Subject Matter – what’s it about? – how is that aboutness represented?Audience – who is the player? – how does the experience need to change?MDA MethodologyMechanics – Dynamics – AestheticsMark LeBlanc, Robin HunickeMechanics -> Dynamics -> AestheticsRules -> System -> “Fun”Other kinds of AestheticsSensation sense-pleasure Rez, LuminesFantasy make-believe Zelda, QuakeNarrative drama Façade, Final FantasyChallenge obstacle Super Monkey BallFellowship social frame WoW, Counter-StrikeDiscovery exploration Myst, Sims, GTAExpression self-discovery Sims, GTA,Submission pastime WoW, ChessWhat else?MechanicsActions, behaviors, controls that support playCard games: shuffling, dealing, betting, trick-takingAdventure games: exploring, collecting, talkingWhat are the mechanics of these games?Super Mario Bros., Street Fighter, The SimsCore MechanicsThe principle actions or behaviors in a game– those that mark its gameplay specificallyand that make it uniqueWhat are the core mechanics of these games?Hopscotch, Final Fantasy, Monopoly, Guitar Hero, TetrisDynamicsCombinations of mechanics that create aestheticexperiencesChallenge: (e.g.) time pressure and oppositionNarrative: building conflict, resolutionWhat are the core mechanics of these games?Hopscotch, Final Fantasy, Monopoly, Guitar Hero, TetrisAbstractionWhich elements and behaviors of a targetdomain are included?Which are excluded? Why?Abstraction helps accomplish a desired aestheticWhat is abstracted in the following games?Madden football, Cops & Robbers, ChessPerspective and SpacePerspective helps establish the player’s role andsense of agencyGames usually simulate spaces – what kind ofspace and why?Types of PerspectiveOverhead (“God view”) Civilization, Sim CityIsometric (3/4 view) Sim City 2k, UltimaFirst Person DoomThird Person (side) Metroid, Mario Bros.Third Person (top) Final FantasyThird Person (trailing) GTA, Resident EvilText ZorkHow does perspective influence abstraction?Three GroupsDevelop a Core MechanicEach group gets a topic to render as a game designOlympic luge (sled racing) Kids sledding (down a hill on a sled or plastic lid) Antarctic dogsledding (Norwegian explorer RoaldAmundsen’s 1910 south pole expedition)Things to think about:Who will play this game? Why? What is the desired aesthetic experience? Why? What is the core mechanic? How will space be used?What type of perspective is appropriate?Revise your Core MechanicRedevelop your core mechanic for each of the followingaudiences:4 year oldsCollege studentsYour momGrandparents and their grandkidsOne of your choiceRevise your Core MechanicRedevelop your core mechanic for each of the followingaesthetics:ChallengeExplorationFrustrationLearningOne of your


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